Articles by "Builder Hall 6"
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Night Witches are the only attacking strategy that is able to get you 3-Star victories at Builder Hall 6 and also often times you will have high percentage 2-Star attacks – in return, you can also fail big time with Night Witches. In this guide, I’d like to show you some tactics that will get you more victories and minimize the number of attacks that fail.

Night Witches in Versus Battles


Night Witches summon Bats that will swarm up and deal damage ahead of the Night Witches, so keeping the Night Witches alive as long as you can is your priority.

In general, you shouldn’t do Night Witch attacks when your Night Witches are not at least at Level 10 because a number of Bats they summon is vital for this attacking strategy.

I’ve been writing about other Versus Battle attacking strategies lately, like Archer, Barbarians, Minions or Baby Dragons and the key for these strategies was always the deployment timing and using them surgically.
Night Witches are indeed the only serious attacking strategy that you will use by spamming the Night Witches, but that doesn’t mean it’s a strategy of deploy-and-pray style – you will have to plan your attack very accurately in terms of when and how you use your Battle Machine that makes it the opposite of a no-brainer.
Attention! Night Witches are yet very powerful but also inconsitently – several attacks can simply turn out with 30% or less for bad luck in timing. However, you can also get 3-Star victories where all other attacking straegies fail.
So the simple attacking protocol is always the same:

  • Deploy your Night Witches from a distance (to get the Bats in as early as possible)
  • Deploy your Battle Machine to tank the Multi Mortar & Roaster

Now I will show you some practical tips that I gathered from my past like 200 Night Witch attack.

How to win with Night Witches


First of all let’s talk about the composition. I know some people like to use 1 Army Camp with Boxer Giants along the Night Witches for tanking.

In my opinion, the results are better with using only Night Witches because the 3 Giants will go down so fast:
  • Walk ahead of the Battle Machine because they target defenses
  • Get caught by Spring Traps early
  • With all point defenses on the Giant, it will die before the Night Witches even reach the base

Night Witches Deployment

Ok, I think everybody using Night Witches know that they should get deployed in the very corner of the map so their Bats can clear off some buildings before they even reach the area of the base.

In addition, you should always deploy one of your Night Witches like 2 seconds in advance to the others for two reasons.

If there’s a Mega Mine in the corner you won’t lose your whole army (that happens sometimes)
The next reason is that many people have set their Mines to air mode in the corners so the first few Bats will trigger them and the majority of Bats in the first wave will survive:

Planning The Path


Planning the path is extremely important and you always want to mind this:

  • The Multi Mortar has to be destroyed before your Battle Machine gets destroyed
  • The Roaster should not be able to target the Night Witches directly in their path
  • When you see locations where Mega Mines or Spring Traps are obvious, you will need your Battle Machine to walk through that area first

So, when selecting the corner where you deploy your Night Witches and the location where you deploy your Battle Machine are all about that.

Here is some example where I show you why I deployed them at the given points:

First Base
As you can I was deploying the Battle Machine at a spot that will let it walk towards the Roaster and be the target of the Multi Mortar and the Roaster all the time as long as alive – in the meantime, the Bats should eat their way through to the Multi Mortar and then support the Battle Machine.
I also waited with the Electric Hammer until the wall was destroyed because I didn’t want my Battle Machine to walk in there too early to not get down too fast, all I needed it, in the beginning, was to be the target of the Multi Mortar.

Because of the open spot in the wall from the Battle Machine, the Night Witches will walk there as well where the Battle Machine already cleaned. The Multi Mortar is not directly in range of the Air Bombs or the Roaster, so the Bats will destroy it quite fast.

Second Base
This second base was a little more tricky because the Roaster can destroy all Bats that target the Multi Mortar and when the Battle Machine gets too close to the Multi Mortar it will start to shoot at the Night Witches. In addition, I need to be careful that the Guard Post troops don’t drag my Battle Machine directly into the Crusher.

That’s why decided to get the Battle Machine in from this position so it will also tank the Roaster for the Bats so they can get the Multi Mortar down fast. On the right side, there’s also no danger that the Multi Mortar will lose aggro on the Battle Machine and with all Cannons on the bottom of the base the Battle machine will last long enough until the Night Witches get the Builder Hall down.
As you can see, my plan turned out good and I think I even made the 3-Star on this attack

Third Base
This base was a little bit more tricky, the Air Bombs are directly next to the Multi Mortar and there’s a lot of hitpoints in front of it. I decided to make my Night Witches walk the longest path possible to gain time while the Battle Machine should also be delayed and take time with the Guard Post troops.

All I was focusing on is giving the Bats as much time as possible to go for the Multi Mortar because I knew that it would take like 5-6 waves of them to clear off the Multi Mortar.
My plan worked out, although 2 Witches decided to break the wall instead of walking around it

Conclusion


I hope you learned that the most important part of this attack, even though it’s a “spam” attack, is that you plan the path of your Battle Machine right. If you don’t do this, Night Witch attacks will be nothing else than lottery games!

In my opinion, there are not more than 10 different layouts out there (in terms of the general structure), so you have plenty of time to work on different positions of your army and see what returns the best results. For example, the layout of the second base, the Diamond Base, is something that comes in every third battle and I know how I need to deploy my troops now to get either a high 2-Star of also a 3-Star victory.
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Builder Hall 6 forces attacking to go to air troops with the additional Crusher and Roaster and in this guide, I will show you the two most popular and well-working attacking strategies for Builder Hall 6.

Builder Hall 6 Attacking Guide

Some general things first before we jump into the attacking guides:
  1. Get your Battle Machine to Level 5 before going to Builder Hall 6! Without the Electric Hammer ability, you won’t be able to get high 2-Star attacks!
  2. Upgrade your Baby Dragons to Level 10 as fast as possible
  3. Then start upgrading your Night Witch
I know that ground attacks with Giants are still popular at Builder Hall 6, but they are often times an insecure thing that can get a good attack but also depend a lot on luck of timing with the traps and the Crushers in the base you’re attacking.

I’ve seen people attacking my base with the same strategy but sometimes not even get 1 Star and sometimes get a high 2-Star attack just because the Battle machine survived with 5% health the Crusher or things like that – that’s the reason I recommend using air troops as they are less fragile to trap placements and defense triggers!

If you have your Baby Dragons at Level 8 or lower you will need to go with the ground troops but make sure to upgrade them as fast as possible.
Battle Machine Upgrading? If your Battle Machine is upgrading, wait with attacking until the upgrade is over – the daily reward can stack for 2 days (read more about that here) so there’s only a little use and it will cost you many trophies getting your victories without Battle Machine

BH6 Attacking with Baby Dragons / Night Witch

There are two attacking strategies that I found to be the best-working for Builder Hall 6 that brought me to almost 4,000 Trophies easily.

Builder Hall 6 Attacking with Baby Dragons

If you used Baby Dragons in lower Builder Hall Level, you will now need to adapt your attacking plan a little bit. BH5 and lower, the only threat to them was the air Bomb Factory and getting this one down with your Battle Machine brought you the win.

At Builder Hall 6, the Firecrackers, more DPS from the Archer Towers and also the Roaster adds enough damage that Baby Dragons can get a problem with this strategy.

At Builder Hall 6, you want to use the Baby Dragons to clear off the Crusher(s) and Double Cannon so your Battle Machine can clean off the base including the Builder Hall in the end.
You do that in the way you’re used to by spreading them out around the base so they all have their Frenzy Ability active and deal double the damage. As soon as one of them dies, replace him with a fresh baby Dragon until you have no Baby Dragons left.

This is the time when your Battle Machine has to clear off the leftovers.
The reason is, that the 2 Crushers along with the Cannons and Double Cannons will deal too much damage that your Battle Machine can take down the Air Bombs or Firecrackers without dying too fast.

Builder Hall 6 Attacking with Night Witches

When the Night Witches were released everybody was scared that the Night Witches are too powerfull and mass night Witches would make 3-Star attacks all the time. Supercell took some time with balancing and now they are yet powerful but not automatically 3-Star attacks.

If used right, you can still take down maxed BH6 bases, but it needs more than just deploying them in the corner and wait.

You will need a tank with you and combine it either with Baby Dragons or Giants.

Before using them, you should level them up to at least Level 8!

When attacking you should follow this protocol:
  • Deploy your Night Witches in the very corner, so they will spawn some Bats that will take down outside buildings
  • Get your tanks (Battle Machine or Giants) down before the Night Witches enter the radius of the Multi Mortar! The Multi Mortar is able to take them down easily!
  • Try to attack from the opposite side of the Roaster because it will neutralize the Bats fast and effective
As you can see in this video, the attacks with mass Night Witches are often time very close, but when using Giants along with them they simply beat the bases without problem.
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BH6 Base Layouts – Builder Base 6 Designs | TEC Clashzz
Base Design matters a lot in Versus Battles – it is responsible for half of your success and no matter how good you are at attacking if your base gets constantly wrecked you won’t be able to get into the higher Trophy Ranges where the loot is good. I gathered together the latest solid base designs for BH6 and will also update them constantly.

Builder Hall 6 Base Layouts

Before I show you the best defensive Builder Hall 6 Base Designs, I also want to recommend some articles about the Builder Base that you should read as well:
These two guides will help you beat BH6 completely without any problems.

Anti-Ground Builder Hall 6 Base Design

The defensive power against ground attacks is amazing. The Multi Mortar is the very central element and is protected extremely well. Ground attacks from the left side are determined to fail because of the funnel with the Spring Traps and the double Crusher setup.
BH6 Base Layouts – Builder Base 6 Designs | TEC Clashzz
On the other hand, the attacker will have a hard time getting much with Baby Dragons as well, simply because he has to attack from the right side to get the Builder Hall – and the funneling with the Firecrackers and the Archer Tower will cost the whole army.

This base will give you a lot of victories when you get solid 2-Star

Anti 3-Star Base Layout BH6

You might remember this kind of base from previous Builder Hall Level. With the extra Crusher, you’re able to protect your Builder Hall from both sides.
BH6 Base Layouts – Builder Base 6 Designs | TEC Clashzz

Anti-Baby Dragon BH6 layout

Baby Dragons are extremely popular but this base will keep them from getting much destruction. Make sure to set your Mines to air mode to help to defend properly.
BH6 Base Layouts – Builder Base 6 Designs | TEC Clashzz
Many attackers tend to not use Baby Dragons on this layout and rather try their luck with Giants plus Raged Barbarians or Cannon Carts that will have a lot of problems against the two Crushers even when supported by the Battle Machine.