Articles by "Trophy Pushing"
Showing posts with label Trophy Pushing. Show all posts
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
Town Hall 12 uses the same buildings (except the additional Hidden Tesla and the Workshop) as TH11, but the Giga Tesla inside the Town Hall and especially the Siege Machines require some adaptions in base design. I gathered together the latest solid base designs for TH12, War Base Layouts, and Farming Base Layouts.
The new bases also feature the 3rd Inferno Tower & Tornado Trap 
Before I start, I’d like to give you some advice. If you choose to use an internet base layout – they sometimes get very popular, so people learn to handle and beat them. It always helps to adapt them a little bit.

Town Hall 12 War Base & Trophy Base Layouts Latest

Welcome to the last base update for 2018 and here are the designs that I believe will get you secure through the holidays.

TH 12 War Base / CWL Layout

I often get asked about specific War League Designs as some War Base don’t really work that well in Clan War Leagues. The reason is they had out the 2-Star too easily while focusing hard on protecting the 3-Star. In CWL the 2-Star is the winning star due to the shorter preparation period and the fact that every attacker only has 1 attack.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

This base here is a more hybrid one that works well in Clan War and War Leagues and I will soon make a dedicated collection of CWL bases.

TH 12 Hybrid Base Layout

This is a nice hybrid layout I found that will help you protect your resources, primarily Dark Elixir and regular Elixir as Gold is not that tough to have at Town Hall 12. The compartments are pretty well played out, especially the top part where most attackers want to attack from due to the Eagle Artillery but especially Wall Breakers will not have a good time.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Town Hall 12 Trophy Base Layout

This base here is from my buddy Scorpion (some of you might know him from the official CWL streamings). I really like to feature his base layouts here because they are always on point. This time he made a Town Hall 12 base that is primarily designed to push trophies even further than Legend League. The bottom compartment with the Eagle Artillery will prevent attackers to funnel the kill squad to the other side while attacking from the top will result in an Eagle Artillery melting troops during the whole attack.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH12 War Base Design with 3rd Inferno Tower & Tornado Trap

The 3 Inferno Towers in Single Mode will protect the most sides from Queen charge attempts and force the attacker to pay a lot more attention with either additional troops or Freeze Spells while the Eagle Artillery is well-protected in the core and the Town Hall surrounded by a lot of point dps.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
When the attacker starts going straight for the Town Hall he will very likely not even get a 2-Star.

TH 12 Hybrid Base with 3rd Inferno Tower

The 3rd Inferno Tower in this Town Hall 12 Hybrid Base is used in Single-Mode to force attackers to either go spammy right from the beginning or using additional Freeze Spells along with any Archer Queen action – helping to keep troops away from the core where the good stuff is.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Town Hall 12 Trophy Base Layout With 3rd Inferno Tower

The 3rd Inferno Tower here adds an extra layer of protection for the Town Hall, forcing the attacker to use more Freeze Spells. The general setup with the dead spaces in the middle makes it hard for an attacker to overcome so it will be very hard to take both sides down. The Eagle Artillery and Town Hall are opposite and make the attacker choose to not get the Town Hall or getting hammered by the Eagle Artillery when going directly for the Town Hall.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Anti 3-Star Town Hall 12 War Base Layout

This base utilizes the strategical position of the Inferno Towers along with the Air Defenses very well to defend well against Siege Machines, including the path from the bottom that will end fast with the Single Target Inferno Tower putting an end at any Siege machine approach.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
Now I will show you several bases that can you help pushing Trophies or protect your resources, especially Dark Elixir.

Town Hall 12 Hybrid Base

This base will protect your Dark Elixir along with your trophies and can also be used as a farming base by switching around some Storages as it fits your need – however, Gold/Elixir is no problem at Town Hall 12 anyway so this base is quite helpful.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH12 Trophy Pushing Base Design

Scorpion Gaming made this base and it will help you protect your trophies up in Legend League for sure – I also tried several attacks against this base and it has some tricky pitfalls with the Air Defense placement against Queen Charges and the X-Bows can also make troops drop very fast with their concentration in front of the Town Hall.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH 12 War Base Layout Anti 3-Star

This base here has multiple features that protect stars effectively. There are the Single-Mode Inferno Towers in the left and right corners that make a Queen Walk impossible there and too many single target defenses at the bottom. In addition, the paths in the middle plus the way how the buildings are spread make controlled funneling quite tough and will help you prevent a 3-Star, especially if you upgraded your Town Hall 12 to 5-Star.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Town Hall 12 Hybrid Base

Here we have a nice hybrid base that you can use to protect your trophies but also resources – if you’re focusing on farming Elixir you can also swap in Elixir Storages in the middle against the Gold Storage and Dark Elixir Storage – a nice base to use!
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH12 Farming Base Layout Dark Elixir

Protecting your Dark Elixir works with this base with the centralized Dark Elixir Storage.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
Scorpion Gaming made this great layout that works great so far for me. The right side is the mandatory access point for Queen Walks but the Air Defenses are hard to counter and the other sides will get crushed by the Eagle Artillery.

Anti 2-Star Town Hall 12 Trophy Pushing Base Design

If you’re pushing trophies this base will help you, even with occasional defensive victories when an attacker is not cautious and makes a mistake building a proper funnel or attacks from the bottom side.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Conclusion

I know many use their TH11 bases for Town Hall 12 as there’s not much more to add in terms of buildings – but the Giga Tesla and Siege Machines change much so using one of the above designs will work better.
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
Trophy Pushing is one of the basic parts of the game, climbing the ladder, showing off how far you can get Ok, I admit trophy pushing is sometimes frustrating and the higher end of the ladder is not always a sunny place, but I will show you in this guide here what it takes to push trophies, why you should push trophies (at least from time to time) and what attacking strategies will get you to the top.

What Trophy Pushing is all about

Let me start off by telling you that trophy pushing is something that every Clasher will do at one point in the game for some good reasons – for some they only go for trophy pushing, but trophy pushing indeed has some advantages that you don’t want to ignore.

League Bonus! The higher the league, the higher the League Bonus you will earn with every attack. This sounds simple, but just multiply your daily attacks with the extra resources and you will see that there’s a lot more you can earn.
Extra Gems! Reaching Master League (1,000 Gems) & Champions League (2,000 Gems) will reward you with a ton of extra Gems, so pushing once to Champions League is mandatory as it will get you a 5th Builder or a ton of extra Gems.

Village Guard! In the higher Leagues, you will get a longer Village Guard – the Village Guard will protect your base from attacks while you can attack yourself without any deduction of the Guard. This means you can get in additional 2-3 attacks after your shield ran out and get a lot more trophies & loot every day. This Guard can be up to 4 hours!
So you see, trophy pushing will also help you farming and make your life easier in Clash of Clans

Is Trophy Pushing only for TH11 end game Clashers?

Often times, trophy pushing is associated with end-game or TH11 gameplay, but as you have seen above the benefits are real for every player plus you will practice attacking all kind of setups and practice attacking for Clan Wars or just in general to become a more solid Clasher

How does Trophy Pushing work?

Trophy Pushing has two parts – one is attacking and not losing trophies in your attacks and the other one is defending.

Trophy Pushing Attacking Strategies

Now let’s talk about the attacking part of trophy pushing.
If you visit this website frequently, you know that I often post attacking guides here, but not every attacking composition is that useful for trophy pushing.

You want a strategy that is able to hit as many bases as possible so you can do your daily attacks without waiting in the clouds and nexting all the time until you find an “easy” base you can hit.

Also, you will need a strategy that works consistently enough that you don’t lose attacks, even if you make small mistakes.

Look at this here:

You can see how one messed up attack can ruin you a lot of successful attacks!

That’s the reason why you need to be prepared and use a strategy that will prevent this happening.

Trophy Pushing vs Clan War Strategies

In Clan War, you have a lot of time scouting a base and even check out the exact radius of each defense, CC etc. plus you might even have info what’s in the Clan Castle or where traps are from a previous attack.

In return, war bases are specifically designed to not prevent a 1-Star, they want to prevent the 3-Star.

That’s the important difference as while trophy pushing you only have 30 seconds to prepare your attack and you won’t be able to tailor an army for the attack but use the one you have brought.

Also, the execution is different as many war bases have an offset Town Hall that you can easily get but an extremely tough core area.

The attacking strategies that work in clan war are quite similar to their trophy pushing counterparts, but the execution is different.

While war bases are different a lot of times, you will run into similar base setups in trophy pushing all the time.

Trophy Pusher Attacking Strategies

Now let’s take a look at the different strategies I have been putting together for you:
  • GoWiVa (TH8 – TH9)
  • BoValks (TH9 – TH11)
  • DragLoon (TH7 – TH11)
  • B*Witch with Miners (TH10 – TH11)
I know there are multiple more strategies, but those are the major ones that I think will set you up right now

GoWiVa (TH8 – TH9) Golem, Wizards & Valkyries

The general idea of this strategy is that you will use your Golems along with your Wizards to clean one side of the base to build your funnel. Then you open up the core area with the Earthquake Spells & send in your raged Valkyries to slice through the core like a hot knife through a piece of butter while the rest of your troops will gain you more percentage.

Troop Composition:
  • 2 Golems
  • 12 Wizards
  • 1 PEKKA (helps cleaning)
  • Fill with Valkyries (should be 8+)
  • 1-2 Rage Spell
  • 1 Heal Spell
  • 4 Earthquake Spells

When scouting bases, you always want to look out for bases that you can easily open up with your Earthquake Spells, like that:
Then you will drop your Golems along with your Golems and once the outside trash buidings are cleaned it’s time to send in your Valkyries and drop your Rage Spell & Heal Spell in the core – that will let them destroy the core completely and you’re set for a solid 2-Star victory

BoValk (TH9 – TH11) Bowlers & Valkyries

This strategy is expensive in Dark Elixir but also very powerful, especially against the ring bases you see everywhere.

You will use a Queen Walk on one side and some Bowlers with your King on the other side to create a wide funnel to the core where you will send in your Valkyries.

Troop Composition:
  • 5 Healer
  • 8 Wall Breaker
  • 2 Baby Dragons
  • 6-8 Bowler
  • 10 Valkyries
  • 4 Rage Spells
  • 1 Jump Spell
  • Poison Spell

This strategy work great against ring bases 

So, you will start your Queen Walk at one corner to one side and then your Bowlers with your Barbarian King to the other side to get something like that:
With all the Rage Spells, don’t hesitate to use them on your Queen & Bowlers if necessary, you will only need one to get the core down

Once your funnel is set (you see that when the closest core building is the closest building when you draw a line), you can send in your Valkyries to the core with an upfront Jump Spell.

Now you only need to drop your Rage Spell in the core and see how the Valkyries will take it down in a few seconds

DragLoon (TH7 – TH11)

Let’s come to one of the most popular and all-time classic trophy pushing strategy (and also the only one here that won’t shrink your Dark Elixir that much).

Attention TH7 & TH8! You just skip the Queen Walk part

You’ll perform a Queen Walk at the start and try to get one Air Defense and maybe the defending Queen.

Troop Composition:
  • 4 Healer
  • 4-6 Dragons
  • 10 Balloons (+ fill your CC with Balloons)
  • 5-8 Wall Breaker
  • 2-4 Rage Spells
  • 1 Clone Spell
  • 1 Poison Spell
You’ll start your attack with a Queen Walk into the Air Defense and clean off one corner part of the base. You can also add one or two Balloons to support your Queen and make that faster (but check the reach of the Air Defense first!)
After that, it’s time to send in your Dragons & Balloons full forces to crush the base.
The Dragons will tank for the Balloons, the Balloons will take defenses down and you will get your victory without a doubt

You just support them with Rage Spells & make sure to clone Balloons in the last part of the raid when you see there’s not many of them left

B*Witch With Miners (TH10 – TH11) Bowler & Witches

Probably one os the most used one for trophy pushing in the higher leagues and working also very effective against the ring base design you see there all the time.

You will build your funnel and then send in your forces. The Skeletons will distract defenses or stack up to deal a lot of damage while the Bowlers hit the second line structures and Healers keeping everyone alive.

So this strategy works well against ring bases as you will keep everyone alive and clean up while your Miners will approach the core.

Troop Composition:
  • 5 Healer
  • 5 Wall Breaker
  • 10-14 Bowler
  • 10 Miner
  • 3 Witches
  • 3 Rage Spells
  • 1 Jump Spell
  • 1 Heal Spell
  • 1 Poison Spell

You will start your Queen Walk in one corner and then start adding your Bowlers & Witches to it.
Your advantage is that the Healer will not just keep your Queen alive, they will also start healing the Bowlers which makes this group strong enough to clear the outside ring effective enough to get you the secure 1-Star.

Once you got half of the base cleared, you can take a shot for the core with your Miners. Drop your heal Spell in there, but most defenses are busy targeting your Bowler/Witch/Heroes pack so this should do it for the core
That’s it and will guarantee you the 1-Star and can give you the 3-Star

Last Trophy Pushing Tips

Ok, we got base layouts, general strategies & attacking strategies set – here are some final tips that I can give you

Work with Shields

Everyone has different schedules – some can do frequent attacks during the day, others can only attack in the morning once and a couple of times during the evening. It’s critical that you start using attacks as often as possible –  scouting plus attacking takes about 5-7 minutes, it’s often possible to do attacks, even if you’re busy during the day!

Keep the motivation up

Trophy Pushing can be hard sometimes and it’s easy to lose focus.

Set yourself small goals, like winning a certain amount of attacks each day. From my experience, don’t set yourself goals like gaining 30 cups per day, because then you might go for an attack to fulfill that goal and might screw up the attack.

It’s always your primary goal to NOT lose an attack. Gaining only a few trophies from a secure attack is better than losing a lot by going after a base that will reward a lot of trophies!

Defending CC Troops

Don’t forget to request defending Clan Castle troops before you end a session (or after an attack). Clan Castle troops can make the difference in defending trophies!

Conclusion

Trophy Pushing is nothing you do in a couple of days. If you’re doing it, for whatever reason you do it, you first have to be aware that it requires a lot of time.

Setting yourself daily goals helps a lot – Just set something that is realistic, like “today I will gain 10 Stars” or “I want to win 3 attacks every day”. The most important thing is that these goals are realistic because not being able to hit them will be negative motivation.

Good luck with pushing and have fun!
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
Ultimate Guide to 3-Star in Versus Battle | TEC Clashzz
DO you have one or two strategies in Versus Battles that you use all the time and you feel that you’re stuck at a certain trophy range? Do you ask yourself how some people get up to 5,000 trophies and more? The key to achieve this is that these people have mastered to use the perfect troop composition depending on the base they are matched up against instead of relying on only a few strategies.

In Versus Battles, there is no single base that will hold up against any attacker, every base has a weakness against a certain attacking strategy and that’s what I want to show you in this guide here – how you select the optimal attacking composition against any base.

The Key to 3-Star & High Percentage 2-Star Attacks


Like mentioned in the beginning, every base has a weakness and even against maxed out Builder Hall 6 bases you can score a high percentage 2-Star attack when you’re able to use the right strategy.

I know many people out there have their two primary attacking strategies like Baby Dragons, mass Night Witches or Archers they use all the time and I bet that you also use this approach and leave a lot of victories on the table because of that.

A victory is only possible when you get a very solid 2-Star attack and often times you find yourself in the situation that you have some layouts that you can’t get that result. Here’s a quick example – when using Baby Dragons you’re not very good at attacking diamond bases.

This is just one of countless examples to show you that this strategy with your primary attacking composition fails at the point where you have certain bases you can’t score a high 2-Star attack and have to hope that your opponent will fail to attack your base properly – a successful Versus Battle Clasher always relies on scoring high in his own attacks instead of hoping that the opponent is worst than himself!

Versus Battle Attacking Plan

The goal to achieve this is always the same, you will need to plan your attack in a way that will clear off the path towards the Builder Hall so you’re able to get the Builder Hall down plus score enough percentage points (what will be met in 90%+ of all times when you’re able to get the Builder Hall).

Your main objective to do this is often times to clear off the path to the Builder Hall with your troops and let your Battle Machine with some support go for the Builder Hall, so here’s what you have to check while scouting the base and planning your attack.

You will need to know which defenses can be a real threat to the potential troops you will use – or the other way around, which troops can clear me the way to the Builder Hall.

There’s always a way to exploit the setup of defenses and all you need to do is to know how to. For this purpose, I created you the following overview which setups are good for each attacking composition that will help you choose the right troop composition (plus I also have additional in-depth guides for each attacking composition that will help you).

Choose The Right Side

The following overview only works when you choose your path to the Builder Hall the right way, this means you will select the side and check the path to the Builder Hall for certain setups (shown below) to see which strategy will be working best.

Often times a base will only give you 2-3 options.

The Best Attacking Composition For Versus Battles

Here I have you different elements that will let you choose the right strategy to use, primarily it’s certain defenses in the path to the Builder Hall that will tell you which strategy will work and which one won’t.
Please mind! Of course you can get a high 1-Star attack despite my tips here, but they are for high 2-Star attack and potential 3-Star attempts 

Baby Dragons

Baby Dragons can clear a path to the Builder Hall effectively, but there are some things that you have to make sure:
  • You will need to clear the Crusher, a full hitpoint Crusher before the Builder Hall will make your Battle Machine fail in almost any cases.
  • Air Bombs located in the path you want to clean will cost you many Baby Dragons and you can easily fail to clear the Crusher or other buildings for your Battle Machine
  • Many Archer Towers (Fast Mode) and high-level Firecrackers will take down your Baby Dragons very easily
If one of these applies, you might want to choose another attacking composition!
no-Baby Dragons

If none of these apply to the base you’re going to attack, you’re good to go to use Baby Dragons.

Minions

Minions can be used more surgically compared to Baby Dragons, but there are also several setups that just won’t let Beta Minions clear the path to the Builder Hall:
  • Mixed layouts with high hitpoint buildings that are all in range of your Minions will force you to invest a lot more Minions because only their long range shots at the beginning are effective
  • Centralized Roaster will take them out fast, especially groups of them
  • Long Range Archer Towers that you can’t take out soon
If one of these applies, you might want to choose another attacking composition!
no-Minions

If none of these apply to the base you’re going to attack, you’re good to go to use Beta Minions.

Night Witches

Night Witches are often referred to as an inconsistent strategy, but in fact, you only need to know when to use them. Here are deal-breakers for Night Witches:
  • You will need to be able to take out the Multi Mortar soon when your tanking units (Battle Machine or Giants) will go down before they can take down the Multi Mortar your attack is doomed
  • Centralized Roaster will neutralize the Bats very efficiently so make sure that you can either prevent it or take it down together with the Multi Mortar early in the attack
  • Tanks will get down fast. This often happens with Double Cannons, Cannons, and Crusher located in the area where you will need the Battle Machine or Giants to tank – forget that, they will die too fast!
If one of these applies, you might want to choose another attacking composition!
no-Night Witches

If none of these apply to the base you’re going to attack, you’re good to go to use Night Witches.

Archers

Archers can take out structures layer by layer and with their Cloak ability, they can do it without having to fear damage. The only thing that will make them fail (besides bad deployment from the attacker) are certain setups):
  • Don’t use them in boxed layouts, when they have to pass a broken wall to reach a large part of the buildings, they will fail
  • No chance to get the Crusher out of the path
  • You should get at least 40% with your Archers to get a 2-Star attack, so don’t try it on bases where walls protect most of the base buildings
If one of these applies, you might want to choose another attacking composition!
no-Archers

If none of these apply to the base you’re going to attack, you’re good to go to use Archers.

Barbarians & Bomber

Barbarians and Bombers are very effective because walls are not something you have to mind that much and you can funnel your troops more like you desire instead of working them along the wall structure of the base you’re about to attack. Still, there are several things that will make them fail big time:
  • Crushers in between the path to the Builder Hall are something you can’t prevent your Barbarians to run into – dooming them to an instant death and making your attack fail. If they are on one side of the Builder Hall, you can come in from the other one
  • Multi Mortar & Roaster tanking! If they are located in centralized positions that take a while for you to reach, they will melt down your Barbarians fast and easily
no-Barbarians

If one of these applies, you might want to choose another attacking composition!

Conclusion

As you can see this will help you to attack any base and EVERY base out there can be beaten with a high percentage 2-Star attack. If you got some more examples and deal-breakers for certain strategies, please let me know in the comments.
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
Some use it; others don’t – managing Shield and Village Guard is something that only a few Clashers out there do. I know many of you attack whenever they have an army ready or it fit’s in your daily habit, but by planning it, you can get more out of your shield so I decided to write this article.

Planning Attacks VS. Village Guard & Shield

So, when you attack and you have an active Shield or Village Guard on your village, you either “pay” with hours of your shield or you can attack under the Village Guard. This is nothing new.

The Village Guard is always started when your Shield runs out to give you some extra time to prep your village for the next attack.

The duration of the Village Guard always depends on the League you’re in:
As you can see, the Village Guard can give you a ton of additional time when nobody will attack your base but you will be able to attack other bases – I always use this period when I boost my army because then I can be online non-stop and attack without having any negative impact.

The Village Guard on it’s own is a good reason to push trophies to a higher League

The Village Guard is the perfect period when you should use a boost

Attacking & Defending

When we talk about shields, defenses and getting attacked, you should have the right mindset.

It’s always like “robbing Peter to pay Paul” – you have to see this whole mechanic as a period when you will lose something and then a period when you can get something in.

Within the period of defending, when your base is up for getting attacked, somebody will take resources and trophies from you. You can’t prevent that, period.

Then, there’s the period when you can attack and make up for what you’ve lost and aim to get more than you lost.

So, if we put it simple, you will always make up for one defense by doing an attack – zero balance. You re-gained the trophies and the loot that another attacker stole from you, the League Bonus made up for your army training costs (simplified).

I think you can imagine that this will be a zero-balance game when you only attack once between getting attacked.

The goal is to do more attacks without getting attacked more!

 Makes sense, right?

That’s what Shield Management works like – no matter if you’re farming or if you’re pushing trophies.  Making significantly more attacks than you need to defend is what will make you progress in the game.

How To Get More Attacks & Defend Less For It

Before we get into strategy, let me give you two examples: I do 3 attacks per day

Let’s say I do 3 attacks per day, but the point when I do these attacks is different.

To make it more simple let’s say I have 12 hours Shield when I wake up in the morning at 8am and 2 hours Village Guard.
Example 1: Attacking in a normal daily schedule
  1. 8AM: First Attack (-3 hours on my shield: Shield at 9 hours)
  2. 12PM: Second Attack in lunchbreak (Shield at 5 hours – 4 hours for the attack)
  3. 1PM: Shield runs out, Village Guard gets activated
  4. 3PM: Village Guard runs out, base gets attacked (Shield at 12 hours again)
  5. 5PM: Third Attack (- 3 hours in the new shield that went down to 10 hours -> Shield now at 7 hours)
  6. Result: Profit from 1 attack
Example 2: I scheduled my attacking to fit my schedule
  1. 8AM: First Attack (-3 hours on my shield: Shield at 9 hours)
  2. 5PM: Second Attack (-4 hours in my shield; Village Guard activates)
  3. 6PM: Third Attack (under Village Guard)
  4. Result: Profit from 2 attacks
You can see that I did the same amount of attacks, but I got attacked less.

Of course, everyone has different schedules in daily life, but here are some things you should always mind to set up the perfect schedule for yourself:
  • Keep the end of the Shield in mind. Don’t attack if the shield will run out at a time you know you won’t be available for the Village Guard
  • If you’re available to raid (but would make your Shield break before you can use the Village Guard), you can peak out to a base with a lot of trophies or loot (more than you would lose on a defense) – that’s always worth the break
  • Don’t attack in the last 40 minutes of Village Guard – otherwise your Heroes won’t be available for defense
  • Only boost your army when you’re having a Village Guard
  • Try to break your shield when you go to bed (then you can have a raid under Village Guard in the morning when you wake up)
Don’t forget to always prepare your next army and request defending Clan Castle troops when you know there’s an attack incoming soon:

Conclusion

I hope this will help you get better results and progress in Clash of Clans. Of course, this sounds like a lot work and no fun, but if you start planning this on your regular daily base (I know like 90% of you have that if you go to work, school, etc.), you will soon realize that there’s a fixed plan that will help you a lot.
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
Hey guys, In our last war we managed to 3 star the enemy number 1 base who in terms of defensive buildings was pretty much entirely maxed out. I.e. Maxed Heroes, the new maxed X-bows, Mortars and Teslas etc. (Although weirdly no Bomb Towers…)…

Max Town Hall 11 Bowler 3 Star Strategy

…However, there was one fairly large issue with his base – his Walls were very low compared to everything else. Seeing as Bowler attacks are pretty much the most popular way to 3 star late game TH11s at the moment, one thing you do not want to have is weak walls. The reason for this is that the splash damage that the bowlers do when they bounce their rocks helps take down walls extremely quickly so if the walls are weak, it allows for an attack such as this to quite easily gain 3 stars, despite the maxed out buildings. It’s great having maxed defenses and heroes but if you can’t match them with your walls – you WILL get 3 starred.

The second thing which really stands out about this video is that the base layout is particularly weak. Now a year ago, this wouldn’t have been a bad base at all, but with Bowlers, Miners and Valkyries, close together walls and buildings make very easy targets. The kind of compartmental base is extremely weak against a lot of attacks currently.

Instead of grouping together all his buildings, he should create a large space around his central defenses and Town Hall, much like you would to at TH8 and TH9 to stop hog and loon attacks, thus keeping defensive troops going round the base rather than into the center of the base.

The attack strategy:

That said, there is still a very good TH11 3 star attack here. It was set up nicely for the attacked given the weak walls but the strategy is very simple.
  • Stage 1: Split your bowlers into three groups: Left clearers, Right clearers and main push attack. Now it’s important to get these 3 groups attacking at roughly the same time. So you need to be quite quick at releasing the attack.
  • Stage 2: On the Eagle Artillery side of the base, place the 4 bowlers on the flanks/corners of the side you are attacking. Behind each group put 3 to 4 healers. They will then take out the buildings on the sides leaving a very clear path for your troops to move in to the centre.
  • Stage 3: Place the rest of your bowlers and heroes in the centre of the side you are attacking and send them, using wall breakers initially and then jumps straight into the middle of the base to get down the Eagle Artillery and Inferno Towers as quickly as impossible. In the video above the Inferno Towers are on single target which makes it much easier but if they are on multi target, make sure to use you freezes extremely carefully ensuring you take as little damage to your bowlers as possible. I like to rage right in the centre as that is where the crucial defences are and there are normally additional teslas around that need to be dispatched quickly as well.

Why upgrading walls is so important:

  • The above guide for using bowlers is fairly standard for a decent TH11 player to use against your base. Having low level walls makes it very easy for the attack to succeed and get 3 stars because there is so much splash damage with mass bowlers that walls go down so easily that they even go down accidentally as a result of the second bounce of the rocks.
  • If walls are fully upgraded or one level behind it will take much longer and be much harder for the bowlers to cause that kind of damage which in turn means that the heroes and other troops will have to wait longer behind walls until they can move further throughout the base and the defenses will have a much better chance of shooting them down.
  • The lesson is very simple – upgrade your walls in line with the level of your defenses and then you firstly won’t have to do it all at the end once you’ve finished with your defenses and secondly will give yourself a much better chance of defending against enemies such as the attacked in the above Guide.
I hope you enjoyed this tutorial – Do you have any other tip? Please comment and share them with us.

Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today

The League Bonus has become more and more important, so every attack you do has to have one primary goal: getting at least 1 Star out of the attack to get at least a part of the League Bonus. The League Bonus you get depends on how much destruction you dealt to the village you attacked – if you get 1 Star (e.g. by destroying the Town Hall) and have 42% destruction in total, you get 42% of the full League Bonus.


Now you’ll often face a situation where your Troops have been defeated and you have reached between 45%-50% destruction and not gained your first Star to get the League Bonus, because the Town Hall is still standing. In this post I will show you some last possibilities you have and why you should always leave some aces in your sleeve for your very last comeback.

History of farming in Clash of Clans

There are four major milestones that farming in Clash of Clans passed, and when we talk about farming, now I think it’s appropriate that we also take a look at how it evolved over the last years.

Farming abandoned bases until 2014

The first part was the easiest. All the bases of inactive players generated loot and were active in the matchmaking – you only had to next until you found one with filled Mines and Collectors and get 100’000s of Gold and Elixir. Supercell changed that as the amount of abandoned bases increased and you didn’t have to do any more than next a couple of times to get all the resources for the next upgrade together. Getting 10 million per hour was possible.

The dry period until 2015

After having removed the abandoned bases, the loot situation got worse. It was hard to find bases with enough loot and then you had to invest an expensive army to get the loot. Supercell raised the League Bonus and also the War Bonus (especially the bonus when you lost the Clan War).

Farming after the shield changes and Personal Break Timer in December 2015

The December Update changed so much in Clash of Clans. Easily spoken it removed the well-working system of only exposing your Town Hall to get a cheap shield. Now we’re forced to put our Town Hall inside, and our base will get attacked at least two times every day.

This system was designed to make looting especially for frequent players easier but ended up being a mess shortly after the update. Casual players are only able to play break even and if you want to progress you have to do multiple attacks every day.

Farming in 2016

Writing this post shortly after the December 2015 Update is more looking into future than telling us how it is. Supercell needs to balance a lot in 2016 to make farming more enjoyable. Here are some things you can do to make your life less difficult these days:

Fast League Bonus farming

This strategy works great if you find a good League to do it in:

  • TH9 and TH10 should go to Crystal 1 League up to Master 2 League
  • TH8 should go to Crystal 3 or Crystal 2 League
  • TH7 and lower in the lower Leagues

What you need for League Bonus Farming


You should train only Archers and Lightning Spells (and maybe if you got 1 Poison Spell for defending Clan Castle troops):

  1. The Archers are quick and cheap to prepare, can shoot over Walls, and you get them quickly donated to your Clan Castle
  2. The Lightning Spells are used to take down Mortars and Wizard Towers
  3. Heroes are only used to get the last percent you need for your 1 Star victory



Your army now costs up to 72.000 Elixir for the Archers and 120.000 Elixir for the Lightning Spells (when everything is maxed out) – for a TH8, it’s less, obviously. No worries, you’ll not need all your Spells every attack so it will be much cheaper. Now when you take a look at the League Bonus you get in Crystal 1 League you’ll get 65,000 Gold and Elixir plus 300 DE, in Master 1 League it’s 100,000 Gold and Elixir plus 500 DE.

You see the league Bonus only makes up for the training costs, and the Gold and Dark Elixir is your profit.

Bases you should look for when farming League Bonus

There are certain types of bases you have to look out for – your main goal is getting loot from the League Bonus so only have a look at the bases and not only the loot you can take from the base.

Abandoned Bases

They are quite rare these days but when you find one you go for it!


In this case, the League Bonus is not that important because the loot you take from the filled up Mines and Collectors make up for the costs. Don’t worry about the Trophies you’ll lose, when farming League Bonus you win more than enough Trophies to hold your League level.

Only attack the Mines and Collectors that are easy to get, you don’t need to go for the victory!

The 1 Star Victory bases

Now these bases are the ones you are primarily going to look for – only looking for the easy, lucky first one (the abandoned one) will not be enough to make you a profit! You need bases you can get 50% destruction on:

  • Lots of buildings outside
  • Mortars and Wizard Towers deep inside

When you have your Heroes with you always use them the same way:

  1. Drop them after all your troops are down
  2. Only use them to push to 50% if you haven’t already got it AND you’re above 40% destruction

Interesting reads: Pushing to 50% guide

Also keep in mind that the Daily Star Bonus will reward you with an significant amount of loot if you earn 5 Stars wihtin a day (which is, frankly spoken, very easy to get with a couple attacks every day):


Hope this guide will help you hold yourself over water until the loot situation relaxed again.
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today

Did you know that finishing all Clash of Clans Achievements will earn you 8,687 Gems? Some of them are easy to get and some are hard. If you want to finish all of them or you’re just missing some specific Clash of Clans Achievements, you can read my strategy on getting them right here.


All Clash of Clans Achievements

Bigger Coffers

Upgrade a Gold Storage to Level 2 / 5 / 10

To achieve this you just need to upgrade your Gold Storage – this is something you’ll have to do anyway. When I was upgrading myself through a Town Hall Level, I decided very early not to build all of the possible Storages I could, but tried to only build the ones I needed – with their maxed capacity for the upgrades I was doing. This also gave me the freedom of saving some inside space in my base for defending.

Get those Goblins!

Win 10 / 50 / 150 stars on the Single Player Map

The first step is quite easy because you started to raid the Goblins before you even could raid other player – when you’re able to raid other players, you can raid so much more loot compared to the early Goblin Map stations, so a lot of you probably haven’t raided all the Goblin Villages yet. Please keep in mind that the Goblin Map can earn you about 10 Million resources if you finish all of them, so this is a Clash of Clans Achievement you should definitly finish. You can also get tutorials on YouTube on how to raid all the Goblin Villages with ease. With all the new Troops and Levels, the Singleplayer Map has gotten quite easy.

Bigger & Better

Upgrade your Town Hall to Level 3 / 5 / 8

I think I have no tactic for you here – don’t focus that much on it. Rushing your Town Hall will only cause you disadvantages.

Nice and Tidy

Remove 5 / 50 / 500 Obstacles

This should happen very early in the game. When you’re a new player you might see removing Obstacles as a waste of Elixir, but in fact removing them only has advantages for you. You’ll get Gems and you also improve your chances of getting a Gem Box or a seasonal Obstacle like the Halloween Headstone or a Christmas Tree.

Release the Beasts

Unlock Archers / Wallbreakers / Dragon in the Barracks

Upgrading your Barracks is essential for your game progress and sooner or later you’ll need the better troops. You’ll also get more training capacity – so even if you don’t plan to use the Dragons, you should think about upgrading your Barrack just to have more space to queue Troops to train. You can also use the Dragon in order to hide some Elixir from attackers.

Gold Grab

Raid 20,000 / 1 Million / 100 Million Gold

This one keeps coming while raiding and even if 100 Million sounds like a lot to you when you’re Town Hall 3, it will happen at about Town Hall 8.

Elixir Escapade

Raid 20,000 / 1 Million / 100 Million Elixir

This one keeps coming while raiding and even if 100 Million sounds like a lot to you when you’re Town Hall 3, it will happen at about Town Hall 8.

Sweet Victory!

Achieve 75 / 750 / 1,250 Trophies

You can either push  all the way to 1,250 trophies one time to reach this Achievement if you’re a low level player, or you can just wait until you reach it sooner or later yourself. If you plan on pushing one time, you might want to use this strategy to complete this achievement.

Empire Builder

Upgrade the Clan Castle to Level 1 / 2 / 4

Upgrading your Clan Castle is very important because each level will give you more Troop/War Loot capacity. The Troop capacity is very important and supports you while attacking and defending. Always remember that the Clan Castle is your strongest Defense, so always place it in the middle of your base.

Wall Buster

Destroy 10 / 100 / 2,000 Walls in Multiplayer Battles

The first two steps of this Achievement are reached quite easily. You could go for the last one by using mass Wallbreaker attacks on low level bases, but in my opinion this is a waste of Elixir and time – you should just be patient.

Humiliator

Destroy 10 / 100 / 2,000 Town Halls in Multiplayer Battles

If you’re going for Town Halls, you can snipe for the League Bonus. I suggest you try out the trophy range between 1,600 and 2,000 Trophies.

Union Buster

Destroy 25 / 250 / 2,500 Builder Huts in Multiplayer Battles

You can speed the last step up a little if you are not attacking for 3 stars (either because you’re farming, Town Hall sniping, or using the BARCH strategy). You might want to quickly check if someone you’re attacking has the Builder Hut in the corner – you can simply place a single Archer or Barbarian to destroy it. This is not a huge waste for you, and you’ll also able to get the 2,500 Builder Huts destroyed along the way.

Conqueror


Win 25 / 250 / 5,000 Multiplayer Battles

I don’t think I have to say anything here. Raiding and winning is what you do in Clash of Clans.

Unbreakable

Defend against 10 / 250 / 5,000 Attacks

You can win these Clash of Clans Achievements along the way if you have a strong base layout and not living with an exposed Town Hall all the time.

Friend in Need

Donate 100 / 5,000 / 25,000 Clan Castle reinforcement capacity

Donating is always important when you’re in a Clan. You can speed this process up with a tactic you might have discovered in the past in your own Clan: People just joining open Clans and donating Barbarians to everyone who has an open reinforcement request (no matter what this person prefers in the Clan Castle). This is also used by someone who just wants to push up their overall level because donating gives you Experience Points – if you see a player with a level 160+ you can be sure that this person likes to do this. I don’t recommend that tactic because it costs loot and won’t gain you any friends. Imagine you just made a reinforcement request and you get something cheap in your Clan Castle – your attack won’t be perfect and you have a cool down until you can request something else. Maybe you just wanted to do you Clan War attack shortly before the Clan War ends. No one should do this because every single one of us should behave in the way we want others to behave.

Mortar Mauler

Destroy 25 / 500 / 5,000 Mortars in Multiplayer Battles

You’ll get that along the way by raiding.

Heroic Heist

Raid 20,000 / 250,000 / 1 Million Dark Elixir

You’ll get that along the way by raiding.

League All-Star

Join the Crystal (2,000 Trophies) / Master (2,600 Trophies) / Champions (3,200 Trophies) League

The first two of them are achievable by everyone (depending on the investment of time) with this strategy. Pushing to Champions will be a pain in the “best part”. If you really plan to go to Champs, be aware that this strategy will be a very hard way – but it’s possible.

X-Bow Exterminator

Destroy 1 / 250 / 2,500 X-Bows

You’ll get that along the way by raiding.

Firefighter

Destroy 10 / 250 / 5,000 Inferno Tower

You’ll get that along the way by raiding.

War Hero

Win 10 / 150 / 1,000 Stars in Clan Wars

I don’t know if someone has already achieved the last one, but you should always focus on getting 3 stars in any Clan War attack.

Spoils of War

Collect 800,000 / 15 Million / 100 Million Gold War Bonus in Clan Wars

You’ll get that along the way while attacking in Clan Wars.

Conclusion

I hope this helps you getting all desired Clash of Clans Achievements. You see that some just come along the way and I also used this post to give you some links to other guides here on tec-clashz that might be quite helpful for your game progress in Clash of Clans. See you on the lonely glade in the woods!

Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today

Since the Miner got nerfed almost to death, we’re searching for a new TH10+ attacking strategy that results in 3 Stars. With the recent changes regarding the Witch, she has taken over the Miners place on the scoreboard making her a viable option again. Here’s a strategy that I started using frequently and have had some good results with – it’s a mix of Bowlers and Witches.

How B*Witched Works

The central point of this strategy is building your funnel on the outside and getting your Bowlers and your Witches into the core. If you accomplish that, you have a safe 2 Star, even against maxed Town Hall 11 bases, and sometimes you can get the 3rd Star.

Now I want to show you how it works and also a variation that is good in Clan Wars.

Which Town Hall Levels does B*Witched work?

Town Hall 10 & Town Hall 11

Main Purpose Of This Attacking Strategy

Clan War, Trophy Pushing and (Gold&Elixir) Farming for TH11 (in Titan League)


Pros of B’Witched:

+ Easy (kind of mass) strategy

+ Safe 2 Star, when you know how to build a funnel, with 3 Stars possible

Cons of LavaLoon:

– Requires far upgraded troops & Heroes

– Extremely expensive in Dark Elixir

Troop Variations for B*Witched

There are two versions of this attacking strategy and the only difference is how you build your outside funnel.

The difference is small – one uses more Bowlers and the other uses Healers along with a Queen Charge / Queen Walk at the start.

I personally prefer the mass Bowlers for regular multiplayer attacks and Healers for Clan War where I can plan my Queen Walk a little better and the bases are often designed with a more enhanced outside – plus I can see replays that might show Seeking Air Mine positions on the outside.

Your army setup is:
  • 8 Witches
  • 20+ Bowlers or 12 Bowlers & 4 Healers
  • some Wall Breakers
  • Giants in the Clan Castle
  • 3 Rage Spells
  • 2 Jump Spells
  • Poison Spell

B*Witched Step by Step

Now let’s take a look at the different steps that this attack requires. The most crucial part of this strategy is not the timing of deployment, it’s that you build a wide funnel on the outside.

B’Witched attacking consists of these 3 steps:

  1. Building a funnel
  2. Send in Bowlers & Witches
  3. Use Jump & Rage Spells
Let’s have a closer look at these steps.

Step 1: Building your funnel

This is the most crucial part of the whole attack – if you do this wrong you will see your forces walk around the base and will struggle for the 1 Star.

Let me show you two bases first.



In the first case, you don’t need Healers. You can simply send in all your forces at once and then support them with spells and hero abilities.

Bases like the second one need you to clear off the structures on the outside first.

My rough rule is to clear off 25% of the outside, then you can deploy your Bowlers and Witches to that cleared area.

Step 2: Deploy your forces

This step is actually pretty easy, just deploy all of them as fast as possible next to the area you cleared off.

If there’s nothing on the outside to clean, simply deploy all troops at the entrance point in the beginning of the attack

All you now need to do is to deploy your 2 Jump Spells to make a way straight to the Town Hall and the core and support your Bowlers with the Rage Spells.

This attacking strategy is so powerful, because the Witches will provide you with a lot of Skeletons when your Bowlers are running against Walls on the inside.

The attack for the Town Hall and the core doesn’t take longer than 30 seconds, so there’s plenty of time left to clear off the base and hopefully get the 3 Stars.

Important! Try to use the Grand Wardens ability at the beginning to protect all your Bowlers and Witches at the same time.

That’s pretty much it.

Conclusion

This attacking strategy nicely fills in a gap – the high Dark Elixir costs however are not making it useful for everyone. Those of you who are short on Dark Elixir (or haven’t upgraded Bowlers and Witches) might want to use LaLoon instead.