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Here I have an overview of all deals you can get from the Trader including my recommendation what deals are worth it and which ones are not – plus the full cycle so you know what your next Trader deals will be.

The Trader is the freshest spawn in your Clash of Clans village and he offers daily deals – with deals it’s always the same, they can be rather good or bad so I did take all the deals the Trader offers and tell you which ones you should get and which ones you shouldn’t take plus in what situations a deal becomes a good deal for you.

The Trader General Info

The Trader does do exactly two things – selling magical items for Gems and from time to time also giving away a free magical item for you. After the June 2018 Update, the Trader also offers Runes! You will also find an updated version of the full deal cycle below.

The first thing you should make sure is to check the deals every day, so you don’t miss the free item when it becomes available.
All deals in there are completely random, also the free magical items – there’s no global list of deals so checking daily is important to not miss anything 

Another important thing to know is that magical items you get from the Trader are not exceeding your limit in the Clan Castle like magical items from events & Value Packs do.

Trader Deal Cycle

The deals you see at the Trader follow a fixed 40-day-cycle so you can plan ahead when you know what deals will show up in the future.

Please note: The free Training Potions are not in a 7-day schedule anymore (e.g. you always had it Tuesdays, so you could just remember it)

Day Slot #1 Slot #2 Slot #3
Day 1 Clock Tower Potion (FREE) Resource Potion Builder Potion
Day 2 Training Potion Resource Potion Rune of Elixir
Day 3 Training Potion Resource Potion Book of Fighting
Day 4 Training Potion (FREE) Resource Potion Wall Rings (x5)
Day 5 Training Potion Resource Potion Power Potion
Day 6 Training Potion Resource Potion Builder Potion (x2)
Day 7 Training Potion Resource Potion Wall Rings (x10)
Day 8 Training Potion Resource Potion Book of Spells
Day 9 Training Potion Resource Potion Wall Rings (x5)
Day 10 Clock Tower Potion (FREE) Resource Potion Book of Heroes
Day 11 Training Potion Resource Potion Builder Potion
Day 12 Training Potion Resource Potion Wall Rings (x5)
Day 13 Training Potion Resource Potion Power Potion
Day 14 Training Potion Resource Potion Rune of Builder Gold
Day 15 Training Potion Resource Potion Wall Rings (x10)
Day 16 Training Potion Resource Potion Builder Potion
Day 17 Training Potion Resource Potion Wall Rings (x5)
Day 18 Training Potion Resource Potion Book of Building
Day 19 Training Potion Resource Potion Wall Rings (x5)
Day 20 Training Potion Resource Potion Power Potion
Day 21 Training Potion Resource Potion Book of Spells
Day 22 Training Potion Resource Potion Wall Rings (x10)
Day 23 Training Potion Resource Potion Wall Rings (x5)
Day 24 Training Potion Resource Potion Power Potion
Day 25 Training Potion Resource Potion Builder Potion
Day 26 Training Potion Resource Potion Rune of Builder Elixir
Day 27 Training Potion Resource Potion Book of Fighting
Day 28 Training Potion (FREE) Resource Potion Wall Ring (x10)
Day 29 Training Potion Resource Potion Power Potion
Day 30 Training Potion Resource Potion Builder Potion (x2)
Day 31 Clock Tower Potion (FREE) Resource Potion Book of Heroes
Day 32 Training Potion Resource Potion Book of Spells
Day 33 Training Potion (FREE) Resource Potion Wall Ring (x5)
Day 34 Training Potion Resource Potion Rune of Gold
Day 35 Training Potion Resource Potion Builder Potion
Day 36 Training Potion Resource Potion Wall Ring (x10)
Day 37 Training Potion Resource Potion Book of Building
Day 38 Training Potion Resource Potion Wall Rings (x5)
Day 39 Training Potion Resource Potion Power Potion

As every rune is only appearing once within every cycle, you can easily find where you are in the cycle once you see a rune appearing at the trader in your village.

Trader Prices

Now I’ve been wrapping up all prices and also give you advice which deals are good and which ones aren’t.

Resource Potion (115 Gems)

When boosting all your collectors manually, you would pay (depending on the number of available ones per Town Hall Level):
  • Town Hall 10-12: 230 Gems
  • Town Hall 9: 200 Gems
  • Town Hall 8: 180 Gems
  • Town Hall 7: 150 Gems
  • Town Hall 6 & lower: 120 Gems & less
As you can see, this deal is getting better & better the higher your Town Hall Level is – well, as long as you have all the collectors available at your Town Hall Level. When looking above, you see why it makes sense that the Trader is not available before Town Hall 8…

Actually, you should never buy resources with Gems as this is the worst value, so I don’t compare the boosted price now to the price when buying the resources with Gems – but I will give you how much you will get from the boost (maxed out collectors):
  • TH 10 & 11: 706k Gold & Elixir + 7,200 Dark Elixir
  • TH 9: 706k Gold & Elixir + 4,800 Dark Elixir
  • TH 8: 605k Gold & Elixir + 1,160 Dark Elixir
When looking at these numbers, you can see that the Training Potion itself doesn’t offer that much value except for TH10+ with the Dark Elixir.

Check your recent logs and you see how many raids you need to make that much resources and you will see that the Training Potion makes a lot more sense to you, especially when you’re lower than Town Hall 10.

This makes it an OK DEAL FOR TH10+ (IF YOU DON’T RAID MUCH YOURSELF)

Power Potion (300 Gems)

Getting maxed troops for 1 hour for 300 Gems… I don’t even think I need to say anything here. The Power Potion itself wasn't that much use anyway (except for some extreme engineers), but paying 300 Gems for it makes it a no-brainer.

This makes it A REALLY BAD DEAL

Builder Potion (285 Gems)

The Builder Potion will give your Builders 10 times the speed for 1 hour – so every Builder will finish an upgrade 9 hours earlier (10 hours boost minus the 1 hour it’s running).

If you gem upgrade times, you will pay 103 Gems for 9 hours, It’s only 367 Gems for 45 hours, but I can’t use this because the Builder Potion only makes every Builder 9 hours faster.

Now looking at the number of busy Builders, you will have:
  • 1 Builder: 103 Gems
  • 2 Builder: 206 Gems
  • 3 Builder: 309 Gems
  • 4 Builder: 412 Gems
  • 5 Builder: 515 Gems
You see that the Builder Potion is only having a positive effect if you have more than 3 Builders busy with upgrades that will run for longer than 10 hours.

This makes it A GOOD DEAL FOR 4+ BUSY BUILDERS.

Training Potion (25 Gems)

One hour of boosting for 25 Gems, sounds like a good deal? Let’s see how much boosting costs depending on the amount of Barracks, Spell Factories & Heroes:
  • Town Hall 11 & 12: 55 Gems
  • Town Hall 9 &10: 50 Gems
  • Town Hall 8: 45 Gems
  • Town Hall 7: 35 Gems
Boosting your army for one hour is the best value you can get for Gems as it allows you to make at least 5-6 attacks that will give you a huge reward.

This makes it A NICE DEAL FOR ALL TOWN HALLS that can use the Trader!

Clock Tower Potion (only free)

The Clock Tower Potion is not available to purchase with Gems, the only way to get it outside of events or Clan Games is by getting it in the free cycles (s. above).

I recommend you to get it, especially in Clan Games it is very valuable when you have the 30 minutes boost you can do plenty of the 1-hour tasks that give a ton of points.

Book of Heroes (500 Gems)

The Trader also offers the Book of Heroes for 500 Gems, so it’s 50% the price of skipping the hero upgrade of 7 days which costs 999 Gems.

Especially if you’re going to war a lot, consider having a Book of Heroes at your availability since we only get them every 2 Clan Games.

Looking over to the Builder Base, where you can use the BoH as well, you can save some Gems:
  • Battle Machine LVL 10+: 750 Gems
  • Battle Machine LVL 20+: 1000 Gems
This makes this A SWEET DEAL FOR EVERYONE when using it in your Home Village or Battle Machine Lvl 10+!

Book of Spells, Fighting, Building (925 Gems)

The other Books, except the Book of Everything, will cost 925 Gems and can be a good deal or not – let’s have a look at the costs skipping an upgrade depending on the time:

Home Village:
  • 14 days: 1863 Gems
  • 13 days: 1740 Gems
  • 12 days: 1616 Gems
  • 11 days: 1493 Gems
  • 10 days: 1370 Gems
  • 9 days: 1246 Gems
  • 8 days: 1123 Gems
  • 7 days: 1000 Gems
  • 6 days 9 hours 35 minutes: 925 Gems
Builder Base:
  • 6 days: 1750 Gems
  • 5 days: 1500 Gems
  • 4 days: 1250 Gems
  • 3 days: 1000 Gems
  • 2 days 16 hours 53 minutes: 925 Gems
As you can see, the Books are expensive, but can still save you a ton of Gems if you have the Gems to skip upgrade times.

It’s a SOLID DEAL if you’re spending gems to skip upgrades or have tons of loot during boost times, however, it’s still pretty expensive.

Ring of Walls (100 Gems)

Depending on what walls you upgrade, you will need more or fewer Rings to do it. After the June 2018 Update, the prices and value of the Wall Rings drastically changed:

Home Village:
  • Wall Level 1-10: 1 Rings
  • Wall Level 11: 2 Rings
  • Wall Level 12: 4 Rings
  • Wall Level 13: 5 Rings
Builder Base:
  • Wall Level 1-4: 1 Ring
  • Wall Level 5: 2 Rings
  • Wall Level 6: 4 Rings
  • Wall Level 7: 6 Rings
  • Wall Level 8: 8 Rings
If you translate it, it’s 1 million Gold/Elixir worth for a ring.

In my opinion, this makes it still a BAD DEAL as you can use the Training Potion to farm the Gold easily and the walls in the Builder Base are not that powerful to waste Gems for it anyway. With the 100 Gems I can get 4 Training Potions and farm 4 hours straight that will reward me with at least 10x as much loot as the single Wall Ring offers.

Runes

With the June 2018 Update, the Trader also offers Runes:
  • Rune of Home Village Gold/Elixir: 1,400 Gems
  • Rune of Builder Gold/Elixir: 1,500 Gems
  • Rune of Dark Elixir is not available at the Trader
If you take a look that filling them up with Gems for 3,867 Gems, that’s a nice discount but still quite expensive – the deal is an OK DEAL simply because the discount is high but only worth for those who don’t farm frequently. With several attacks every day, you can have your Builders busy all the time easily.
I personally only store Runes only along with a book to skip a critical upgrade – for example upgrading my Eagle Artillery I save up the Gold for the upgrade and start the upgrade, use the book to skip the upgrade and then use the Rune of Gold to make the next upgrade so I have no downtime in Builder and no painful time while the Eagle Artillery is upgrading

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TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
Town Hall 12 uses the same buildings (except the additional Hidden Tesla and the Workshop) as TH11, but the Giga Tesla inside the Town Hall and especially the Siege Machines require some adaptions in base design. I gathered together the latest solid base designs for TH12, War Base Layouts, and Farming Base Layouts.
The new bases also feature the 3rd Inferno Tower & Tornado Trap 
Before I start, I’d like to give you some advice. If you choose to use an internet base layout – they sometimes get very popular, so people learn to handle and beat them. It always helps to adapt them a little bit.

Town Hall 12 War Base & Trophy Base Layouts Latest

Welcome to the last base update for 2018 and here are the designs that I believe will get you secure through the holidays.

TH 12 War Base / CWL Layout

I often get asked about specific War League Designs as some War Base don’t really work that well in Clan War Leagues. The reason is they had out the 2-Star too easily while focusing hard on protecting the 3-Star. In CWL the 2-Star is the winning star due to the shorter preparation period and the fact that every attacker only has 1 attack.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

This base here is a more hybrid one that works well in Clan War and War Leagues and I will soon make a dedicated collection of CWL bases.

TH 12 Hybrid Base Layout

This is a nice hybrid layout I found that will help you protect your resources, primarily Dark Elixir and regular Elixir as Gold is not that tough to have at Town Hall 12. The compartments are pretty well played out, especially the top part where most attackers want to attack from due to the Eagle Artillery but especially Wall Breakers will not have a good time.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Town Hall 12 Trophy Base Layout

This base here is from my buddy Scorpion (some of you might know him from the official CWL streamings). I really like to feature his base layouts here because they are always on point. This time he made a Town Hall 12 base that is primarily designed to push trophies even further than Legend League. The bottom compartment with the Eagle Artillery will prevent attackers to funnel the kill squad to the other side while attacking from the top will result in an Eagle Artillery melting troops during the whole attack.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH12 War Base Design with 3rd Inferno Tower & Tornado Trap

The 3 Inferno Towers in Single Mode will protect the most sides from Queen charge attempts and force the attacker to pay a lot more attention with either additional troops or Freeze Spells while the Eagle Artillery is well-protected in the core and the Town Hall surrounded by a lot of point dps.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
When the attacker starts going straight for the Town Hall he will very likely not even get a 2-Star.

TH 12 Hybrid Base with 3rd Inferno Tower

The 3rd Inferno Tower in this Town Hall 12 Hybrid Base is used in Single-Mode to force attackers to either go spammy right from the beginning or using additional Freeze Spells along with any Archer Queen action – helping to keep troops away from the core where the good stuff is.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Town Hall 12 Trophy Base Layout With 3rd Inferno Tower

The 3rd Inferno Tower here adds an extra layer of protection for the Town Hall, forcing the attacker to use more Freeze Spells. The general setup with the dead spaces in the middle makes it hard for an attacker to overcome so it will be very hard to take both sides down. The Eagle Artillery and Town Hall are opposite and make the attacker choose to not get the Town Hall or getting hammered by the Eagle Artillery when going directly for the Town Hall.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Anti 3-Star Town Hall 12 War Base Layout

This base utilizes the strategical position of the Inferno Towers along with the Air Defenses very well to defend well against Siege Machines, including the path from the bottom that will end fast with the Single Target Inferno Tower putting an end at any Siege machine approach.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
Now I will show you several bases that can you help pushing Trophies or protect your resources, especially Dark Elixir.

Town Hall 12 Hybrid Base

This base will protect your Dark Elixir along with your trophies and can also be used as a farming base by switching around some Storages as it fits your need – however, Gold/Elixir is no problem at Town Hall 12 anyway so this base is quite helpful.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH12 Trophy Pushing Base Design

Scorpion Gaming made this base and it will help you protect your trophies up in Legend League for sure – I also tried several attacks against this base and it has some tricky pitfalls with the Air Defense placement against Queen Charges and the X-Bows can also make troops drop very fast with their concentration in front of the Town Hall.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH 12 War Base Layout Anti 3-Star

This base here has multiple features that protect stars effectively. There are the Single-Mode Inferno Towers in the left and right corners that make a Queen Walk impossible there and too many single target defenses at the bottom. In addition, the paths in the middle plus the way how the buildings are spread make controlled funneling quite tough and will help you prevent a 3-Star, especially if you upgraded your Town Hall 12 to 5-Star.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Town Hall 12 Hybrid Base

Here we have a nice hybrid base that you can use to protect your trophies but also resources – if you’re focusing on farming Elixir you can also swap in Elixir Storages in the middle against the Gold Storage and Dark Elixir Storage – a nice base to use!
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH12 Farming Base Layout Dark Elixir

Protecting your Dark Elixir works with this base with the centralized Dark Elixir Storage.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
Scorpion Gaming made this great layout that works great so far for me. The right side is the mandatory access point for Queen Walks but the Air Defenses are hard to counter and the other sides will get crushed by the Eagle Artillery.

Anti 2-Star Town Hall 12 Trophy Pushing Base Design

If you’re pushing trophies this base will help you, even with occasional defensive victories when an attacker is not cautious and makes a mistake building a proper funnel or attacks from the bottom side.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Conclusion

I know many use their TH11 bases for Town Hall 12 as there’s not much more to add in terms of buildings – but the Giga Tesla and Siege Machines change much so using one of the above designs will work better.
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
It’s time for a new base design. All recent base designs I featured here have become very popular so that they can be beaten by more and more people. I gathered together the latest solid base designs for TH10, War Base Layouts and Farming Base Layouts.

Before I start, I’d like to give you some advice. If you choose to use an internet base layout – they sometimes get very popular, so people learn to handle and beat them. It always helps to adapt them a little bit.

Take note, some bases are rebuilt with a higher town hall account, but only the defenses and buildings from Town Hall 10 bases are used.

Town Hall 10 War Base Layouts

Going to Clan War as a Town Hall 10 is not easy. All you can do is prevent getting 3-Stared and sometimes you’re lucky and can protect a Star in a very close attack if your attacker makes mistakes.

The War Bases I have here is solid enough to take advantage of mistakes and shouldn’t get 3-Stared.

Anti 3 Star TH10 War Base Layout

This base defends well because of the Inferno Tower placement that will funnel the attacking troops somewhere else and are well-protected with the Giant Bombs as well. Attacking directly into the Town Hall from the bottom side is also no good idea due to the defending Archer Queen and the Hidden Tesla farm right in front of it – this will cost the attacker many troops
The Air Defenses are populated in the northern part of the base so it’s hard to attack with Lava Hounds from somewhere else (because otherwise, they would split up from the Balloons or other troops they should protect with their hitpoints).

Town Hall 10 War Base Design

I really like the Inferno Tower placement in this layout because they will protect the Town Hall from exploding Lava Hound Pups and also this whole base puts the attacker into the tough spot to attack either in the defending Heroes or the Clan Castle – both are un-lurable.

Anti-Valkyrie & Anti-Bowler TH10 War Base

This Town Hall 10 War Base protects your Town Hall with the wall areas around it, especially against Valkyries and Bowlers as they tend to walk around this area a lot more than breaking through to the core area.
Here are also some more Clan War Base Layouts, in case you want some more hardcore bases

Town Hall 10 Trophy & Farming Base Layouts

At Town Hall 10 you will need a ton of Dark Elixir and here are two great bases that will help you with that.

Dark Elixir Protection Farming Base Layout Town Hall 10

This base layout does exactly what it says: protecting your Dark Elixir at any cost!
The Dark Elixir Storage is behind walls which makes it very unattractive for melee troops and Balloons won’t hit it with splash damage so the Dark Elixir Storage will remain untouched in many cases

Hybrid DE Farming Base Design for Town Hall 10

If you don’t want to put your Town Hall so much on the outside, you might want to use this base layout here.
The Inferno Towers will protect your Town Hall with their offset position and the Air Sweepers will force the attacker to attack into both Inferno Towers at the same time

TH10 Trophy Pushing Base Layout

This layout will protect your Town Hall with the wall structures around it along with the X-Bows and splash damage from the Wizard Towers – this base makes it hard to funnel tanks (air or ground) into the core area.

Anti Air Town Hall 10 Trophy Base Design

This layout protects will against air attacks. Attackers tend to attack from the right side due to the defensive Archer Queen location and will, first of all, get hit by several air traps. The outside defenses then will confuse Balloons enough so they will split away from Lava Hounds and at this point the attack is pretty much done for the attacker  In addition, a Queen Walk will also fail from the right side because Healers will step into the air traps early enough that it will shut the Queen down fast enough.

Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
I gathered the latest solid base designs for Town Hall 9, War Base Layouts and Farming Base Layouts. I got many emails/comments recently about featuring some solid TH9 Base Layouts, so I thought you might appreciate a post with some good ones I found.

All bases are up to date with the latest Clash of Clans Update (including the Bomb Tower)

Town Hall 9 War Base Layouts With Bomb Tower

If you’re Town Hall 9 and you’re going to war you often see higher Town Halls hitting your base – that’s why a certain kind of Anti 3-Star approach started evolving in the past month. In this approach, you take the fact that your Town Hall gets taken, but you want to use a base design that will make it very hard to destroy all of the base. Here are 3 bases that work very good for that.

Anti 3 Star TH9 War Base

The second TH9 War Base Layout is without a dead zone, but it attracts attackers with the almost exposed (semi-exposed) Town Hall. Getting 1 Star is pretty easy, but 1 Star is not winning Clan Wars. All the traps and the Hidden Teslas will however force the attacker to spend a lot of his power and make the second part of his attack a lot weaker.
XBow : Air and Ground
I’ve not seen this base getting 3 Star attacked so far (air or ground attacks).

Town Hall 9 War Base

The third TH9 War Base uses a non-centralized Town Hall as well. The attacker will have the hard choice of either going in from the north side, probably with Earthquake Spells to get the Town Hall, but no chance getting 3 Stars; or from the bottom and get max 2 Stars, but usually not the Town Hall.
XBow : Air and Ground
The compartments block the troops and funnel them away from the core. The area organization of the defenses (Wizard Tower area, Air Defense area etc.) will put different waves of damage on his troops and take them apart very fast.

Town Hall 9 Farming Base Layouts With Bomb Tower

You always have to choose what you want to protect in your farming base, so I selected some different layouts. Two of them for protecting all your resources with the same priority and a farming base with very strong Dark Elixir protection.

You always have to spread your Storages equally around the base to make it hard for attackers to focus on a certain resource.

TH9 Farming Base with equal Resource Protection

This first TH9 Farming Base Layout is more a Hybrid base layout and tries to protect all resources. The Storages are separated and, although they seem easy to reach, they are always within the second line of defenses. You can also see there is protection against Wall Breakers on all intersections where attackers will try to access your base.

Gold and Dark Elixir Protection TH9 Farming Base

This second Town Hall 9 Farming Base features an outside ring and protects the core with a double layer of Walls. You can also see that the Storages are protected with all splash damage forces available, especially against attackers who like to try sniping with cheap troops.

Hardcore Dark Elixir protecting TH9 Farming Base

If you’re in urgent need of Dark Elixir and want to protect your Dark Elixir in the best possible way you might want to try this third TH9 Farming Base. There is almost no way to enter the core and go for the ark Elixir, but attacks are easy enough to grant you a shield for getting 30% destruction.
Attention! This base was built on a TH10 account, but only uses buildings available on Town Hall 9.

Conclusion

All bases here feature some different approaches, so it’s up to you what you want. My favorites are the second war base and the third farming base.
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
Have you ever noticed the cool down for your Daily Star Bonus or Versus Battle Reward Loot Cap is very low after completing the last victory/getting the last needed Star? I thought it might be helpful to give some more details about how this cool down works. Also, how you can use it to save up if your Storages are filled in your Builder Base or a 2x/4x Star Bonus Event is incoming.

Daily Star Bonus Cool Down in Clash of Clans

The word “daily” already says the cool down of the Star Bonus is 24 hours.
It resets when you collect the Star Bonus reward, not when you got the 5th Star to complete it.

Now, the interesting thing you might have recognized on your own is that sometimes you will get a new Star Bonus immediately after completing one. The reason is that if it takes you more than 24 hours to finish the next Star Bonus after you have collected it, it will stack the new one on top of the currently running Star Bonus.

Let’s say I collect my Daily Star Bonus on Monday 8am, but I do not do any attacks on Tuesday – in this case I will be able to complete 2 Daily Star Bonus on Wednesday (after 8am).

This means you can save up your Daily Star Bonus if you want to or also finish one that you missed because you haven’t been able to attack enough in one day.
This also comes in handy when you see that a 2x or 4x Star Bonus Event is coming up. Simply don’t use your Daily Star Bonus the day before it starts and you will have an extra Star Bonus during the event – especially with the 4x Star Bonus Event, this is very nice.

There is no need to not collect your Star Bonus:
  1. This will just extend the time until you get a new reset
  2. Star Bonus gets delivered to your Treasury (and only 3% of your Treasury can get taken in a raid)

Versus Battles Reward Cap Cool Down

The Versus Battle Reward is the only way you can earn resources in your Builder Base (except what your Mine & Collector will produce) and it’s also limited.

The cool down of the Versus Battle Rewards is 22 hours and the reset is similar to the Daily Star Bonus.

It will start the 22 hour cool down as soon as you have reached the 3rd victory and earned the reward for it. However, it will also roll over to the next day, if it takes you more than 22 hours to get your 3 victories.
I was just finishing up the 3rd victory and saw a cool down of less than 4 hours – that’s because I had not been using my attacks earlier. The cool down is not reset when you earn the first victory, it’s reset when you collect the 3rd one of the previous cycle and then runs in the background.

This way, they can stack up and if you haven’t unlocked your 3 victories within that 22 hours, it will restart and then you can have 6 Victory Rewards! However, stacking up more than two cycles is not possible.

This is important for you to know. If your Storage capacity is not big enough to store the reward from another Victory Reward, you can just let it be and wait until you have spent enough to store it and don’t waste any reward (as long as that won’t take you longer than the two cycles of 44 hours in total!)

Versus Battle Reward Reset With Gems

You can also use Gems to reset the countdown if you have already unlocked your three victories in the current cycle.
This will NOT give you 3 additional victory rewards in your cycle, it will simply skip forward in the cycle and end the cool down starting a new 22 hour cycle (that’s also why the costs in Gems gets lower the less time is left on your cool down)

I don’t recommend using Gems for the reset, because it’s quite expensive – however, it’s cheaper than using the Gems to buy the Gold or Elixir directly for an upgrade.

Conclusion

I know it’s not rocket science here, but I get many frequent questions about how the cool down works and if it’s possible to save them up. You can do that with up to two full rewards in Daily Star Bonus and Versus Battle Rewards as well