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Farming Elixir Strategies & Tips | TEC Clashzz
Farming regular Elixir is getting harder and harder and here you will find the best tips to get Elixir.

If you’re Town Hall 10 or above you might have a problem gathering enough Elixir for your upgrades – TH11 & TH12 especially has a lot of problems upgrading the Grand Warden and the new levels for the troops.

With every upgrade to your troops and every Army Camp space you unlock, the cost of your army is getting higher and higher in Elixir and that results in lower profits in Elixir – sad but true.

Grand Warden, Siege Machines, Army Camps and the Lab Upgrades don’t come in cheap, so I decided to put together this guide here to help you farm the Elixir needed.

Elixir Farming Basics

Let’s start with some basic tips first before I will show you the strategies for farming.

I know quite a lot TH11+ farm in Crystal League which is totally fine if you’re going for Gold or Dark Elixir – regular Elixir, however, is a little different to farm as you always have at least 200,000 Elixir in army costs, no matter if you’re farming with Goblin Knife or any other cheap composition.

I recommend you to go up to Champions League as a big part of your profit in Elixir is coming from the League Bonus and the Star Bonus – and both are connected to the league you’re in.

Farming Elixir Strategies & Tips | TEC Clashzz

I’m personally farming in Titan League and you see that the League Bonus is making up completely for my army cost and all resources I find in a base is my net profit. The Star Bonus also comes in daily with a nice extra 850,000 Elixir and that let me farm additional 6-10 million Elixir per week – just by farming in Titan league instead of Crystal league as a Town Hall 12.

Of course, if you’re TH10 you should go to the Champions League to find good bases to attack

All you need to do is to get 70% destruction and you will have all your army costs back in your storages and that’s something you can get against pretty much all bases.

I know many people out there love to farm in the lower leagues to get the whale bases offering 1M loot, but you see that when you go for Elixir you will need to cover your troop costs and when you find a base offering 300k in Elixir (which is already pretty good and nothing you see around every corner there), you will only make 100k profit because the league bonus will not cover your army costs.

That’s just my opinion and experience after many years of clashing 

Army & Attacking Tips for Farming Elixir

First of all, your army is the second big thing you need to adapt when farming Elixir.

Might you remember my Dark Elixir Farming Guide? There’s a good explanation for why the army should be cheap in costs of what you’re farming.

Wrapping it all up, you can’t effectively farm Elixir if your army is expensive in Elixir.

So, obviously, the only thing you can do is adapting it so you use more Dark Elixir and get the costs in regular Elixir lower. I’m not saying your army should only cost Dark Elixir (this would also make you broke in Dark Elixir), but you can easily adapt armies.

Let’s take a look at this army adaption here:
Farming Elixir Strategies & Tips | TEC Clashzz

With pretty much the same army and attacking strategy, you can 70,000 Elixir by investing 700 Dark Elixir – a deal that will make you a good profit over time.

Let’s say you do 4 attacks per day, you will save 2 million Elixir without changing one single habit or style of attacking per week – and you can go even further by using more Haste Spells and Minions.

With such army adaption, you can change pretty much any army easily.

Attacking Strategies for Farming Elixir

I personally prefer LavaLoonian as you can also use this while heroes are upgrading because it’s not dependant on the Queen Walk and can still get you the 70% 1-Star & 2-Star needed with a nice profit in Elixir.

Still, BoWitch is less expensive in Elixir and those of you who are really into Bowlers can use it to get loads of Elixir.

Conclusion

Farming Elixir is a pain, especially when you just upgraded to a new Town Hall and see all the new stuff you need to upgrade while still paying for your army. I really recommend you to make a priority list of what you want to upgrade with your Elixir as it’s not possible to farm dozens of millions of Elixir that fast – I always have like one Elixir Upgrade and Lab research active.
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Here I have an overview of all deals you can get from the Trader including my recommendation what deals are worth it and which ones are not – plus the full cycle so you know what your next Trader deals will be.

The Trader is the freshest spawn in your Clash of Clans village and he offers daily deals – with deals it’s always the same, they can be rather good or bad so I did take all the deals the Trader offers and tell you which ones you should get and which ones you shouldn’t take plus in what situations a deal becomes a good deal for you.

The Trader General Info

The Trader does do exactly two things – selling magical items for Gems and from time to time also giving away a free magical item for you. After the June 2018 Update, the Trader also offers Runes! You will also find an updated version of the full deal cycle below.

The first thing you should make sure is to check the deals every day, so you don’t miss the free item when it becomes available.
All deals in there are completely random, also the free magical items – there’s no global list of deals so checking daily is important to not miss anything 

Another important thing to know is that magical items you get from the Trader are not exceeding your limit in the Clan Castle like magical items from events & Value Packs do.

Trader Deal Cycle

The deals you see at the Trader follow a fixed 40-day-cycle so you can plan ahead when you know what deals will show up in the future.

Please note: The free Training Potions are not in a 7-day schedule anymore (e.g. you always had it Tuesdays, so you could just remember it)

Day Slot #1 Slot #2 Slot #3
Day 1 Clock Tower Potion (FREE) Resource Potion Builder Potion
Day 2 Training Potion Resource Potion Rune of Elixir
Day 3 Training Potion Resource Potion Book of Fighting
Day 4 Training Potion (FREE) Resource Potion Wall Rings (x5)
Day 5 Training Potion Resource Potion Power Potion
Day 6 Training Potion Resource Potion Builder Potion (x2)
Day 7 Training Potion Resource Potion Wall Rings (x10)
Day 8 Training Potion Resource Potion Book of Spells
Day 9 Training Potion Resource Potion Wall Rings (x5)
Day 10 Clock Tower Potion (FREE) Resource Potion Book of Heroes
Day 11 Training Potion Resource Potion Builder Potion
Day 12 Training Potion Resource Potion Wall Rings (x5)
Day 13 Training Potion Resource Potion Power Potion
Day 14 Training Potion Resource Potion Rune of Builder Gold
Day 15 Training Potion Resource Potion Wall Rings (x10)
Day 16 Training Potion Resource Potion Builder Potion
Day 17 Training Potion Resource Potion Wall Rings (x5)
Day 18 Training Potion Resource Potion Book of Building
Day 19 Training Potion Resource Potion Wall Rings (x5)
Day 20 Training Potion Resource Potion Power Potion
Day 21 Training Potion Resource Potion Book of Spells
Day 22 Training Potion Resource Potion Wall Rings (x10)
Day 23 Training Potion Resource Potion Wall Rings (x5)
Day 24 Training Potion Resource Potion Power Potion
Day 25 Training Potion Resource Potion Builder Potion
Day 26 Training Potion Resource Potion Rune of Builder Elixir
Day 27 Training Potion Resource Potion Book of Fighting
Day 28 Training Potion (FREE) Resource Potion Wall Ring (x10)
Day 29 Training Potion Resource Potion Power Potion
Day 30 Training Potion Resource Potion Builder Potion (x2)
Day 31 Clock Tower Potion (FREE) Resource Potion Book of Heroes
Day 32 Training Potion Resource Potion Book of Spells
Day 33 Training Potion (FREE) Resource Potion Wall Ring (x5)
Day 34 Training Potion Resource Potion Rune of Gold
Day 35 Training Potion Resource Potion Builder Potion
Day 36 Training Potion Resource Potion Wall Ring (x10)
Day 37 Training Potion Resource Potion Book of Building
Day 38 Training Potion Resource Potion Wall Rings (x5)
Day 39 Training Potion Resource Potion Power Potion

As every rune is only appearing once within every cycle, you can easily find where you are in the cycle once you see a rune appearing at the trader in your village.

Trader Prices

Now I’ve been wrapping up all prices and also give you advice which deals are good and which ones aren’t.

Resource Potion (115 Gems)

When boosting all your collectors manually, you would pay (depending on the number of available ones per Town Hall Level):
  • Town Hall 10-12: 230 Gems
  • Town Hall 9: 200 Gems
  • Town Hall 8: 180 Gems
  • Town Hall 7: 150 Gems
  • Town Hall 6 & lower: 120 Gems & less
As you can see, this deal is getting better & better the higher your Town Hall Level is – well, as long as you have all the collectors available at your Town Hall Level. When looking above, you see why it makes sense that the Trader is not available before Town Hall 8…

Actually, you should never buy resources with Gems as this is the worst value, so I don’t compare the boosted price now to the price when buying the resources with Gems – but I will give you how much you will get from the boost (maxed out collectors):
  • TH 10 & 11: 706k Gold & Elixir + 7,200 Dark Elixir
  • TH 9: 706k Gold & Elixir + 4,800 Dark Elixir
  • TH 8: 605k Gold & Elixir + 1,160 Dark Elixir
When looking at these numbers, you can see that the Training Potion itself doesn’t offer that much value except for TH10+ with the Dark Elixir.

Check your recent logs and you see how many raids you need to make that much resources and you will see that the Training Potion makes a lot more sense to you, especially when you’re lower than Town Hall 10.

This makes it an OK DEAL FOR TH10+ (IF YOU DON’T RAID MUCH YOURSELF)

Power Potion (300 Gems)

Getting maxed troops for 1 hour for 300 Gems… I don’t even think I need to say anything here. The Power Potion itself wasn't that much use anyway (except for some extreme engineers), but paying 300 Gems for it makes it a no-brainer.

This makes it A REALLY BAD DEAL

Builder Potion (285 Gems)

The Builder Potion will give your Builders 10 times the speed for 1 hour – so every Builder will finish an upgrade 9 hours earlier (10 hours boost minus the 1 hour it’s running).

If you gem upgrade times, you will pay 103 Gems for 9 hours, It’s only 367 Gems for 45 hours, but I can’t use this because the Builder Potion only makes every Builder 9 hours faster.

Now looking at the number of busy Builders, you will have:
  • 1 Builder: 103 Gems
  • 2 Builder: 206 Gems
  • 3 Builder: 309 Gems
  • 4 Builder: 412 Gems
  • 5 Builder: 515 Gems
You see that the Builder Potion is only having a positive effect if you have more than 3 Builders busy with upgrades that will run for longer than 10 hours.

This makes it A GOOD DEAL FOR 4+ BUSY BUILDERS.

Training Potion (25 Gems)

One hour of boosting for 25 Gems, sounds like a good deal? Let’s see how much boosting costs depending on the amount of Barracks, Spell Factories & Heroes:
  • Town Hall 11 & 12: 55 Gems
  • Town Hall 9 &10: 50 Gems
  • Town Hall 8: 45 Gems
  • Town Hall 7: 35 Gems
Boosting your army for one hour is the best value you can get for Gems as it allows you to make at least 5-6 attacks that will give you a huge reward.

This makes it A NICE DEAL FOR ALL TOWN HALLS that can use the Trader!

Clock Tower Potion (only free)

The Clock Tower Potion is not available to purchase with Gems, the only way to get it outside of events or Clan Games is by getting it in the free cycles (s. above).

I recommend you to get it, especially in Clan Games it is very valuable when you have the 30 minutes boost you can do plenty of the 1-hour tasks that give a ton of points.

Book of Heroes (500 Gems)

The Trader also offers the Book of Heroes for 500 Gems, so it’s 50% the price of skipping the hero upgrade of 7 days which costs 999 Gems.

Especially if you’re going to war a lot, consider having a Book of Heroes at your availability since we only get them every 2 Clan Games.

Looking over to the Builder Base, where you can use the BoH as well, you can save some Gems:
  • Battle Machine LVL 10+: 750 Gems
  • Battle Machine LVL 20+: 1000 Gems
This makes this A SWEET DEAL FOR EVERYONE when using it in your Home Village or Battle Machine Lvl 10+!

Book of Spells, Fighting, Building (925 Gems)

The other Books, except the Book of Everything, will cost 925 Gems and can be a good deal or not – let’s have a look at the costs skipping an upgrade depending on the time:

Home Village:
  • 14 days: 1863 Gems
  • 13 days: 1740 Gems
  • 12 days: 1616 Gems
  • 11 days: 1493 Gems
  • 10 days: 1370 Gems
  • 9 days: 1246 Gems
  • 8 days: 1123 Gems
  • 7 days: 1000 Gems
  • 6 days 9 hours 35 minutes: 925 Gems
Builder Base:
  • 6 days: 1750 Gems
  • 5 days: 1500 Gems
  • 4 days: 1250 Gems
  • 3 days: 1000 Gems
  • 2 days 16 hours 53 minutes: 925 Gems
As you can see, the Books are expensive, but can still save you a ton of Gems if you have the Gems to skip upgrade times.

It’s a SOLID DEAL if you’re spending gems to skip upgrades or have tons of loot during boost times, however, it’s still pretty expensive.

Ring of Walls (100 Gems)

Depending on what walls you upgrade, you will need more or fewer Rings to do it. After the June 2018 Update, the prices and value of the Wall Rings drastically changed:

Home Village:
  • Wall Level 1-10: 1 Rings
  • Wall Level 11: 2 Rings
  • Wall Level 12: 4 Rings
  • Wall Level 13: 5 Rings
Builder Base:
  • Wall Level 1-4: 1 Ring
  • Wall Level 5: 2 Rings
  • Wall Level 6: 4 Rings
  • Wall Level 7: 6 Rings
  • Wall Level 8: 8 Rings
If you translate it, it’s 1 million Gold/Elixir worth for a ring.

In my opinion, this makes it still a BAD DEAL as you can use the Training Potion to farm the Gold easily and the walls in the Builder Base are not that powerful to waste Gems for it anyway. With the 100 Gems I can get 4 Training Potions and farm 4 hours straight that will reward me with at least 10x as much loot as the single Wall Ring offers.

Runes

With the June 2018 Update, the Trader also offers Runes:
  • Rune of Home Village Gold/Elixir: 1,400 Gems
  • Rune of Builder Gold/Elixir: 1,500 Gems
  • Rune of Dark Elixir is not available at the Trader
If you take a look that filling them up with Gems for 3,867 Gems, that’s a nice discount but still quite expensive – the deal is an OK DEAL simply because the discount is high but only worth for those who don’t farm frequently. With several attacks every day, you can have your Builders busy all the time easily.
I personally only store Runes only along with a book to skip a critical upgrade – for example upgrading my Eagle Artillery I save up the Gold for the upgrade and start the upgrade, use the book to skip the upgrade and then use the Rune of Gold to make the next upgrade so I have no downtime in Builder and no painful time while the Eagle Artillery is upgrading

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Clan War Leagues – How to win & How to take part | TEC Clashzz
Clan War Leagues are released and I think many of you don’t know how this whole league system works, how to take part and how (and what’s) to win in War Leagues. Reason enough for me to write this guide here.

How Clan War Leagues Work

Once per month the War Leagues are taking place for 1 week. So it’s like the Clan Games but not that frequently. Supercell wants to make sure to not give away the powerful rewards too easily. So, when the War Leagues are taking part, you will see that in your events tab where also troop events and Clan Games appear.

Once the War Leagues start, you can sign up your clan and also choose the members that take part. The fights are always 15v15 but you can take more clan members to the war leagues – actually you can take all of them if you want to.

Now there’s the matching that will place your clan (with all the participating accounts) against 7 other clans that you all will fight – each day of the week there will be one battle against another clan in your league.

During every battle day, you have 4 hours preparation time where you can select which 15 members will actually fight the other clan, donate clan castle troops and so on – like in real Clan War but faster.
Important! You will also get the victory rewards if you’re signed up, even if you’re not actively fighting in a battle – of course, actively battling will grant you additional rewards for gaining stars.
Every victory and every star you score will add up the League Medals you get at the end of the season (= the week) – of course, the higher the war league your clan is in, the higher they are.

After that, you can use the League Medals in the new shop and get magical items and special decorations with them.

During the battle day, you only have 1 single attack on each round (instead of the 2 in regular Clan Wars).

This means you don’t have the scouting information of earlier attacks against this base, making the tactical part a little less than in regular Clan Wars.

How To Win War Leagues?

You collect stars during the attacks and at the end of the week, or war league season, all stars that your clan collected are added up to total stars collected during that 7 days.

The 1-2 best clans (depending on the league) will be promoted to a higher league and the bottom 1-2 clans will get demoted to a lower league.

Also, the leader can give bonus medals to the 4 members that he thinks deserved it most (himself, most attacks, best attacks, most stars collected etc.)

Conclusion

War Leagues are not here to take over regular Clan Wars, they are a fast-paced version one-time per month event that can reward your clan some really nice benefits with the hammer magical items. Engineering doesn’t make any sense here as your initial league will get chosen upon your best 15 Town Halls – if you try to get easier opponents, you get a lot fewer rewards so it’s just cheating yourself and your clan by doing that (and climbing that ladder with only one possible promotion to a higher league per month takes forever).
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
Town Hall 12 uses the same buildings (except the additional Hidden Tesla and the Workshop) as TH11, but the Giga Tesla inside the Town Hall and especially the Siege Machines require some adaptions in base design. I gathered together the latest solid base designs for TH12, War Base Layouts, and Farming Base Layouts.
The new bases also feature the 3rd Inferno Tower & Tornado Trap 
Before I start, I’d like to give you some advice. If you choose to use an internet base layout – they sometimes get very popular, so people learn to handle and beat them. It always helps to adapt them a little bit.

Town Hall 12 War Base & Trophy Base Layouts Latest

Welcome to the last base update for 2018 and here are the designs that I believe will get you secure through the holidays.

TH 12 War Base / CWL Layout

I often get asked about specific War League Designs as some War Base don’t really work that well in Clan War Leagues. The reason is they had out the 2-Star too easily while focusing hard on protecting the 3-Star. In CWL the 2-Star is the winning star due to the shorter preparation period and the fact that every attacker only has 1 attack.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

This base here is a more hybrid one that works well in Clan War and War Leagues and I will soon make a dedicated collection of CWL bases.

TH 12 Hybrid Base Layout

This is a nice hybrid layout I found that will help you protect your resources, primarily Dark Elixir and regular Elixir as Gold is not that tough to have at Town Hall 12. The compartments are pretty well played out, especially the top part where most attackers want to attack from due to the Eagle Artillery but especially Wall Breakers will not have a good time.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Town Hall 12 Trophy Base Layout

This base here is from my buddy Scorpion (some of you might know him from the official CWL streamings). I really like to feature his base layouts here because they are always on point. This time he made a Town Hall 12 base that is primarily designed to push trophies even further than Legend League. The bottom compartment with the Eagle Artillery will prevent attackers to funnel the kill squad to the other side while attacking from the top will result in an Eagle Artillery melting troops during the whole attack.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH12 War Base Design with 3rd Inferno Tower & Tornado Trap

The 3 Inferno Towers in Single Mode will protect the most sides from Queen charge attempts and force the attacker to pay a lot more attention with either additional troops or Freeze Spells while the Eagle Artillery is well-protected in the core and the Town Hall surrounded by a lot of point dps.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
When the attacker starts going straight for the Town Hall he will very likely not even get a 2-Star.

TH 12 Hybrid Base with 3rd Inferno Tower

The 3rd Inferno Tower in this Town Hall 12 Hybrid Base is used in Single-Mode to force attackers to either go spammy right from the beginning or using additional Freeze Spells along with any Archer Queen action – helping to keep troops away from the core where the good stuff is.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Town Hall 12 Trophy Base Layout With 3rd Inferno Tower

The 3rd Inferno Tower here adds an extra layer of protection for the Town Hall, forcing the attacker to use more Freeze Spells. The general setup with the dead spaces in the middle makes it hard for an attacker to overcome so it will be very hard to take both sides down. The Eagle Artillery and Town Hall are opposite and make the attacker choose to not get the Town Hall or getting hammered by the Eagle Artillery when going directly for the Town Hall.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Anti 3-Star Town Hall 12 War Base Layout

This base utilizes the strategical position of the Inferno Towers along with the Air Defenses very well to defend well against Siege Machines, including the path from the bottom that will end fast with the Single Target Inferno Tower putting an end at any Siege machine approach.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
Now I will show you several bases that can you help pushing Trophies or protect your resources, especially Dark Elixir.

Town Hall 12 Hybrid Base

This base will protect your Dark Elixir along with your trophies and can also be used as a farming base by switching around some Storages as it fits your need – however, Gold/Elixir is no problem at Town Hall 12 anyway so this base is quite helpful.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH12 Trophy Pushing Base Design

Scorpion Gaming made this base and it will help you protect your trophies up in Legend League for sure – I also tried several attacks against this base and it has some tricky pitfalls with the Air Defense placement against Queen Charges and the X-Bows can also make troops drop very fast with their concentration in front of the Town Hall.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH 12 War Base Layout Anti 3-Star

This base here has multiple features that protect stars effectively. There are the Single-Mode Inferno Towers in the left and right corners that make a Queen Walk impossible there and too many single target defenses at the bottom. In addition, the paths in the middle plus the way how the buildings are spread make controlled funneling quite tough and will help you prevent a 3-Star, especially if you upgraded your Town Hall 12 to 5-Star.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Town Hall 12 Hybrid Base

Here we have a nice hybrid base that you can use to protect your trophies but also resources – if you’re focusing on farming Elixir you can also swap in Elixir Storages in the middle against the Gold Storage and Dark Elixir Storage – a nice base to use!
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

TH12 Farming Base Layout Dark Elixir

Protecting your Dark Elixir works with this base with the centralized Dark Elixir Storage.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz
Scorpion Gaming made this great layout that works great so far for me. The right side is the mandatory access point for Queen Walks but the Air Defenses are hard to counter and the other sides will get crushed by the Eagle Artillery.

Anti 2-Star Town Hall 12 Trophy Pushing Base Design

If you’re pushing trophies this base will help you, even with occasional defensive victories when an attacker is not cautious and makes a mistake building a proper funnel or attacks from the bottom side.
TH12 War Base & Trophy Farming Base Layouts | TEC Clashzz

Conclusion

I know many use their TH11 bases for Town Hall 12 as there’s not much more to add in terms of buildings – but the Giga Tesla and Siege Machines change much so using one of the above designs will work better.
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
Farming bases will protect your loot, sounds reasonable right? Well, I’ve been searching a lot to update all the farming bases here to give you good suggestions which bases will really help you protect your loot.
Farming Base Layouts with Loot Protection | TEC Clashzz

What’s A Good Farming Base?

I don’t want to just throw base designs at you, so please let me explain you some things about farming bases before I will show you the layouts first.

A good farming base consists of different aspects but follows on the simple goal – protecting your Gold and (Dark) Elixir in the best possible way.

This sounds great in theory, but when looking at reality have you ever been doing an attack and not getting at least some Storages? Right, the first and most important lesson about farming bases is that they simply can’t protect everything and let you out of the defense without losing any resources – that’s simply not how the game is designed to be

Farming bases will help you protect certain loot (like Dark Elixir) or prevent that the attacker gets all your Storages easily – a good rule of thumb is that if your base consistently protects half of your storages it will work!

Half of it doesn’t sound good? Well, every storage can mean 100k of resources and when you multiply with the number of times you get attacked per day and then take a step back and look at how much every defended storage will help you save up resources you understand the real meaning of a farming base layout 

Farming vs Hybrid Base

I often discuss in the comments with people saying that the bases are bad because they are losing – so I ask what they are losing and it turns out that they mean trophies.

Farming bases are not intended to protect any trophies at all – the only reason why they protect the Town Hall is that inside the Town Hall there’s a noticeable amount of loot that you don’t want to give away for free.

Farming Base Layouts

Now check out the bases I have for you

Farming Base Town Hall 6 (TH6)

If you’re TH6, I recommend you to use this base to protect your resources from attackers. The sections in front of the storages will force troops away from the storages and help you protect some of them
Farming Base Layouts with Loot Protection | TEC Clashzz

Farming Bases Town Hall 7 (TH7)

This first base here focus on defending your Dark Elixir and therefore has the Gold & Elixir Storage more outside. You will need plenty of Dark Elixir and this base will help you defend it.
Farming Base Layouts with Loot Protection | TEC Clashzz
If you rather want to defend more, this second base primarily baits with the Town Hall in a semi-exposed location to get the attacker to come from the top and not get the central compartment with the storages.
Farming Base Layouts with Loot Protection | TEC Clashzz
However, this base still has a weakness for those attackers going primarily after loot!

Farming Bases Town Hall 8 (TH8)

This first base will focus more on protecting your Dark Elixir, but you can also expect it to protect half of your other storages as attackers either come from the top or the bottom of this base
Farming Base Layouts with Loot Protection | TEC Clashzz
The second base here works great as an allrounder farming base that protects your Dark Elixir and your other resources as well. The entry point on top looks easy to get the Town Hall, a bit with all that defensive power troops will get too weak to even get to the middle area of the base.
Farming Base Layouts with Loot Protection | TEC Clashzz
Attacking from the side will funnel the troops away, so this base is really nasty to attack

Farming Bases Town Hall 9 (TH9)

This base here will protect your Dark Elixir in the first place and also offers second layer protection for Gold.
Farming Base Layouts with Loot Protection | TEC Clashzz
When watching the replays you can see very well that this base will keep troops out of the core where your Town Hall & Dark Elixir Storage is located. This works good for Balloons & Hog Rider, but also Bowlers can’t hit it with their second hit.

The other compartments will funnel the troops on the outside ring so you won’t lose that many storages in an attack.

When maxing out TH9, you will probably come to a point where you have everything maxed but you’re still busy upgrading your royals and need tons of Dark Elixir for that – this base will help you out as it has one of the toughest Dark Elixir protection possible at Town Hall 9.
Farming Base Layouts with Loot Protection | TEC Clashzz
Attacking troops will get funneled to the outside and away from your Dark Elixir that is also protected by your defending heroes. The bottom side has an additional security feature with the tesla farm in front of the Town Hall.

Farming Bases Town Hall 10 (TH10)

This base makes funneling for the attacker quite difficult and your defenses will do the rest

Enough attackers will simply fail to build a solid funnel and watch their troops walk around the core of the base without touching the core area.
Farming Base Layouts with Loot Protection | TEC Clashzz
Looking for a base that protects your Dark Elixir & other resources? This base works great  The Air Sweeper keep the core area clean from Balloons and it will be hard for an attacker to funnel in cleaning troops for that area. You should check out the replays I have linked below the base layout to see how well this base design is working.
Farming Base Layouts with Loot Protection | TEC Clashzz

Farming Bases Town Hall 11 (TH11)

This base here will help you protect your resources due to two reasons – the Dark Elixir is protected in the core that lots of attacks will not go into due to bad funneling and the storages are spread around the outside ring so it’s not likely that the attacker will get through the whole ring within the 3 minutes available.
Farming Base Layouts with Loot Protection | TEC Clashzz
This base has multiple pitfalls the attacker can fall for. The outside perimeter is not very easy to come by with a Queen Charge and just getting the walls open will not always mean she will go into the compartment. This can mess up the funnel building against this TH11 farming base.
Farming Base Layouts with Loot Protection | TEC Clashzz
All around the base, the point defense damage is keeping the pressure high and exploits any moment of bad concentration of the attacker

Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
Clan War Base Design for Winner | TEC Clashzz
The offense can win games, but defense wins championships – or in our case, Clan War Base Designs win Clan Wars. Most of you may focus on getting as many stars as possible, but did you realize that you also could have won your last war if your opponent got a few stars less than they actually got? Sure there is no base that can prevent a 3-Star against a million tries, but the more your opponents have to try to 3-Star your base, the fewer attacks they have left to collect stars in Clan War.

Protecting your base’s stars with a Clan War Base Design that rocks are just as important as successfully squeezing out as many stars out of your opponent as possible.

How Clan War Bases Work

Often times people think that Trophy Bases and War Bases are the same – both are intended to prevent that you lose stars, but that’s a huge mistake!
Trophy Bases try to get the attacker on the wrong foot and use the momentum of surprise with the short scouting time & maybe not optional troop setups plus the surprise of defending Clan Castle troops to make the attacker fail.

War Bases, however, can’t do that because after the first attack every attacker knows several trap locations and what troops will leave your Clan Castle. Also, your opponent can scout your base for hours and even see the exact defending radius by selecting the building.
Clan War Base Design for Winner | TEC Clashzz
You see that this makes a huge difference and the approach to Clan War is a different one. You don’t want to prevent the 1-Star or 2-Star, you want to prevent the 3-Star because those 3-Stars will win the war!

This is the idea behind a good War Base and you will give away your Town Hall quite cheap but design the core of your base in a way that will either take down all attacking troops or make the attacker run out of time!

Clan War Anti 3-Star Base Layouts

Now I have been putting together the best Clan War Bases here (and update them frequently like once every month).

War Bases Town Hall 7 (TH7)

This first base for Town Hall 7 for Clan War will work great against the two main attacks your base has to defend against – Dragons and Giants.
Clan War Base Design for Winner | TEC Clashzz
This base uses the large spaces between the buildings in the outside compartments to cloak your traps very well in the path of attacking ground troops. The Air Defenses are arranged in the sections that are impossible to be reached with Dragons right away, they will spread to the up and bottom side of the base while getting shot at by the Air Defenses.

Are you sick of seeing your base getting wrecked by Dragon attacks? This second base is your solution because it’s impossible to destroy it with a mass Dragon attack.
Clan War Base Design for Winner | TEC Clashzz
The general layout will drag the Dragons to the left and right while being in the range of the Air Defenses all the time – this will make them go down extremely fast. The Storages also keep them busy for a while with their loads of hitpoints – a good stronghold for your next Clan War

War Bases Town Hall 8 (TH8)

This first base layout here will serve you well with the dead zones in between the compartments and extremely solid trap placement.

The corner compartments serve as bulkheads with the Storages to hold back troops and keep them in the damage radius of the other defenses.
Clan War Base Design for Winner | TEC Clashzz
The Hidden Tesla Farm around the Town hall will block any kind of cheap suicide run for the Town Hall and force the attacker to invest more troops than he would like to invest.

This second base holds up great against Dragon or Balloon setups with the Storages in between slowing air troops down while the Air Defenses do their job taking them down
Clan War Base Design for Winner | TEC Clashzz
This TH8 War Base design is great if your base gets taken down by airborne troops frequently.

War Bases for Town Hall 9 (TH9)

This first base here protects the defending Queen very well and makes it extremely hard to take her out with a Queen Charge.
Clan War Base Design for Winner | TEC Clashzz
In the defensive replays I linked above you’ll see several cases where even TH10 or TH11 attackers couldn’t beat this base with Dragons or Valk

This second base is a great all-around holding up against Hog Rider, Witches, Valkyrie & of course, LavaLoon combinations with the resource bank at the bottom in front of the defending Archer Queen.
Clan War Base Design for Winner | TEC Clashzz
Pulling the Clan Castle is almost impossible and just a few Hogs will not do this because the outline defenses will take them down easily and the attacker has either to waste more troops or make a new attacking plan in a short time (that will very likely fail).

War Bases Town Hall 10 (TH10)

Let’s start with a very solid Anti 3-Star layout – it will force the attacker with Queen Charge to attack from the top due to the unreachable Inferno Tower in Single Mode at the bottom – the Seeking Air Mines will make that Queen Charge a short one and in case the attacker uses Bowlers he will fail at the middle of the base unable to get 3 stars.
Clan War Base Design for Winner | TEC Clashzz
If your base often gets attacked by Queen Charge & Bowler or Hog Rider attacks, this base is probably your best choice 

This second base here works great against Valkyries but also other attacking compositions with Golems. The general layout of the compartments will split up the troops and take them down merciless one by one before they can even reach the middle.
Clan War Base Design for Winner | TEC Clashzz
Also, the CC is extremely hard to lure and the defending Queen is so deep inside the base that any suicide attack will fail to take her down early in the raid.

War Bases Town Hall 11 (TH11)

This first base hold damage on all kind of attacks that use Healers (and there’s none working that doesn’t) high and the Air Defenses are in very uncomfortable spots for the attacker – so there’s a high chance that the Queen Charge will fail and make the whole raid not get 3-Stars.
Clan War Base Design for Winner | TEC Clashzz
The defending Heroes along with the Clan Castle are deep inside the base, so there’s no easy way to avoid running with the whole army into them.

This second base makes it hard for the attacker to build a proper funnel into the center of the base.
Clan War Base Design for Winner | TEC Clashzz
Even when the funnel is created, the base will still split up troops and this is the part where it gets very bad for the attacking troops due to the high damage a Town Hall 11 base offers.

Please comment below, If you have any suggestions.
Clash Of Clans Tips and Tricks, Attack Strategies, War, Farming, Trophy Layouts, Great Planning, Donations and More From TEC-Clashzz Team. Join Today
Trophy Pushing is one of the basic parts of the game, climbing the ladder, showing off how far you can get Ok, I admit trophy pushing is sometimes frustrating and the higher end of the ladder is not always a sunny place, but I will show you in this guide here what it takes to push trophies, why you should push trophies (at least from time to time) and what attacking strategies will get you to the top.

What Trophy Pushing is all about

Let me start off by telling you that trophy pushing is something that every Clasher will do at one point in the game for some good reasons – for some they only go for trophy pushing, but trophy pushing indeed has some advantages that you don’t want to ignore.

League Bonus! The higher the league, the higher the League Bonus you will earn with every attack. This sounds simple, but just multiply your daily attacks with the extra resources and you will see that there’s a lot more you can earn.
Extra Gems! Reaching Master League (1,000 Gems) & Champions League (2,000 Gems) will reward you with a ton of extra Gems, so pushing once to Champions League is mandatory as it will get you a 5th Builder or a ton of extra Gems.

Village Guard! In the higher Leagues, you will get a longer Village Guard – the Village Guard will protect your base from attacks while you can attack yourself without any deduction of the Guard. This means you can get in additional 2-3 attacks after your shield ran out and get a lot more trophies & loot every day. This Guard can be up to 4 hours!
So you see, trophy pushing will also help you farming and make your life easier in Clash of Clans

Is Trophy Pushing only for TH11 end game Clashers?

Often times, trophy pushing is associated with end-game or TH11 gameplay, but as you have seen above the benefits are real for every player plus you will practice attacking all kind of setups and practice attacking for Clan Wars or just in general to become a more solid Clasher

How does Trophy Pushing work?

Trophy Pushing has two parts – one is attacking and not losing trophies in your attacks and the other one is defending.

Trophy Pushing Attacking Strategies

Now let’s talk about the attacking part of trophy pushing.
If you visit this website frequently, you know that I often post attacking guides here, but not every attacking composition is that useful for trophy pushing.

You want a strategy that is able to hit as many bases as possible so you can do your daily attacks without waiting in the clouds and nexting all the time until you find an “easy” base you can hit.

Also, you will need a strategy that works consistently enough that you don’t lose attacks, even if you make small mistakes.

Look at this here:

You can see how one messed up attack can ruin you a lot of successful attacks!

That’s the reason why you need to be prepared and use a strategy that will prevent this happening.

Trophy Pushing vs Clan War Strategies

In Clan War, you have a lot of time scouting a base and even check out the exact radius of each defense, CC etc. plus you might even have info what’s in the Clan Castle or where traps are from a previous attack.

In return, war bases are specifically designed to not prevent a 1-Star, they want to prevent the 3-Star.

That’s the important difference as while trophy pushing you only have 30 seconds to prepare your attack and you won’t be able to tailor an army for the attack but use the one you have brought.

Also, the execution is different as many war bases have an offset Town Hall that you can easily get but an extremely tough core area.

The attacking strategies that work in clan war are quite similar to their trophy pushing counterparts, but the execution is different.

While war bases are different a lot of times, you will run into similar base setups in trophy pushing all the time.

Trophy Pusher Attacking Strategies

Now let’s take a look at the different strategies I have been putting together for you:
  • GoWiVa (TH8 – TH9)
  • BoValks (TH9 – TH11)
  • DragLoon (TH7 – TH11)
  • B*Witch with Miners (TH10 – TH11)
I know there are multiple more strategies, but those are the major ones that I think will set you up right now

GoWiVa (TH8 – TH9) Golem, Wizards & Valkyries

The general idea of this strategy is that you will use your Golems along with your Wizards to clean one side of the base to build your funnel. Then you open up the core area with the Earthquake Spells & send in your raged Valkyries to slice through the core like a hot knife through a piece of butter while the rest of your troops will gain you more percentage.

Troop Composition:
  • 2 Golems
  • 12 Wizards
  • 1 PEKKA (helps cleaning)
  • Fill with Valkyries (should be 8+)
  • 1-2 Rage Spell
  • 1 Heal Spell
  • 4 Earthquake Spells

When scouting bases, you always want to look out for bases that you can easily open up with your Earthquake Spells, like that:
Then you will drop your Golems along with your Golems and once the outside trash buidings are cleaned it’s time to send in your Valkyries and drop your Rage Spell & Heal Spell in the core – that will let them destroy the core completely and you’re set for a solid 2-Star victory

BoValk (TH9 – TH11) Bowlers & Valkyries

This strategy is expensive in Dark Elixir but also very powerful, especially against the ring bases you see everywhere.

You will use a Queen Walk on one side and some Bowlers with your King on the other side to create a wide funnel to the core where you will send in your Valkyries.

Troop Composition:
  • 5 Healer
  • 8 Wall Breaker
  • 2 Baby Dragons
  • 6-8 Bowler
  • 10 Valkyries
  • 4 Rage Spells
  • 1 Jump Spell
  • Poison Spell

This strategy work great against ring bases 

So, you will start your Queen Walk at one corner to one side and then your Bowlers with your Barbarian King to the other side to get something like that:
With all the Rage Spells, don’t hesitate to use them on your Queen & Bowlers if necessary, you will only need one to get the core down

Once your funnel is set (you see that when the closest core building is the closest building when you draw a line), you can send in your Valkyries to the core with an upfront Jump Spell.

Now you only need to drop your Rage Spell in the core and see how the Valkyries will take it down in a few seconds

DragLoon (TH7 – TH11)

Let’s come to one of the most popular and all-time classic trophy pushing strategy (and also the only one here that won’t shrink your Dark Elixir that much).

Attention TH7 & TH8! You just skip the Queen Walk part

You’ll perform a Queen Walk at the start and try to get one Air Defense and maybe the defending Queen.

Troop Composition:
  • 4 Healer
  • 4-6 Dragons
  • 10 Balloons (+ fill your CC with Balloons)
  • 5-8 Wall Breaker
  • 2-4 Rage Spells
  • 1 Clone Spell
  • 1 Poison Spell
You’ll start your attack with a Queen Walk into the Air Defense and clean off one corner part of the base. You can also add one or two Balloons to support your Queen and make that faster (but check the reach of the Air Defense first!)
After that, it’s time to send in your Dragons & Balloons full forces to crush the base.
The Dragons will tank for the Balloons, the Balloons will take defenses down and you will get your victory without a doubt

You just support them with Rage Spells & make sure to clone Balloons in the last part of the raid when you see there’s not many of them left

B*Witch With Miners (TH10 – TH11) Bowler & Witches

Probably one os the most used one for trophy pushing in the higher leagues and working also very effective against the ring base design you see there all the time.

You will build your funnel and then send in your forces. The Skeletons will distract defenses or stack up to deal a lot of damage while the Bowlers hit the second line structures and Healers keeping everyone alive.

So this strategy works well against ring bases as you will keep everyone alive and clean up while your Miners will approach the core.

Troop Composition:
  • 5 Healer
  • 5 Wall Breaker
  • 10-14 Bowler
  • 10 Miner
  • 3 Witches
  • 3 Rage Spells
  • 1 Jump Spell
  • 1 Heal Spell
  • 1 Poison Spell

You will start your Queen Walk in one corner and then start adding your Bowlers & Witches to it.
Your advantage is that the Healer will not just keep your Queen alive, they will also start healing the Bowlers which makes this group strong enough to clear the outside ring effective enough to get you the secure 1-Star.

Once you got half of the base cleared, you can take a shot for the core with your Miners. Drop your heal Spell in there, but most defenses are busy targeting your Bowler/Witch/Heroes pack so this should do it for the core
That’s it and will guarantee you the 1-Star and can give you the 3-Star

Last Trophy Pushing Tips

Ok, we got base layouts, general strategies & attacking strategies set – here are some final tips that I can give you

Work with Shields

Everyone has different schedules – some can do frequent attacks during the day, others can only attack in the morning once and a couple of times during the evening. It’s critical that you start using attacks as often as possible –  scouting plus attacking takes about 5-7 minutes, it’s often possible to do attacks, even if you’re busy during the day!

Keep the motivation up

Trophy Pushing can be hard sometimes and it’s easy to lose focus.

Set yourself small goals, like winning a certain amount of attacks each day. From my experience, don’t set yourself goals like gaining 30 cups per day, because then you might go for an attack to fulfill that goal and might screw up the attack.

It’s always your primary goal to NOT lose an attack. Gaining only a few trophies from a secure attack is better than losing a lot by going after a base that will reward a lot of trophies!

Defending CC Troops

Don’t forget to request defending Clan Castle troops before you end a session (or after an attack). Clan Castle troops can make the difference in defending trophies!

Conclusion

Trophy Pushing is nothing you do in a couple of days. If you’re doing it, for whatever reason you do it, you first have to be aware that it requires a lot of time.

Setting yourself daily goals helps a lot – Just set something that is realistic, like “today I will gain 10 Stars” or “I want to win 3 attacks every day”. The most important thing is that these goals are realistic because not being able to hit them will be negative motivation.

Good luck with pushing and have fun!