Clan Wars are the most enticing part of Clash of Clans because there are so many aspects that can make a difference between a win and a loss. It’s not all about the way your Clan works together. There are some things that you as the individual participant can do right and wrong and your upgrading is one part. In this post, you will see some techniques in your upgrading behavior that might help you perform better overall.

Upgrading in Clan War

Upgrading has two facets in Clan War:

  1. It will determine your strength in the matchmaking
  2. It will help you defend/attack

The first thing is what I call a passie help. You won’t see the outcome in numbers or in direct win ratio or in any other measurement method, but that doesn’t mean that it doesn’t happen.

The matchmaking algorithm is calculating your Clan’s strength based on your offensive and defensive power. Simply spoken, each upgrade you do makes your Clan appear stronger in the matchmaking algorithm, no matter how much this upgrade helps you individually.

This leads to the second point. You want to prioritize upgrades that will help you a lot. These will make you stronger overall and not only make you count stronger in the total matchmaking weight.

Offensive vs. Defensive Power

I know there are some hardcore strategies out there – the .5 strategies, the minimax Bases, etc. In this post I want to talk about the general things you should consider when upgrading with the clear focus of helping you in Clan War.

The essential calculation is called War Weight, that’s the indicator that will reflect your strength and also has a big influence in the matchmaking. The matchmaking algorithm is checking a lot of things, but the two main things is the Town Hall structure of your Clan and the total War Weight of your Clan.

You see, keeping your War Weight low means you might have the good luck to get an easier matchup in Clan War.

Here are the current War Weights (simplified)

I didn’t want to post a full 5 page table here, so I simplified it. You read these numbers like this: If you build a Cannon you get 100 War Weight added. If you upgrade a Cannon from Level 3 to Level 4 you will get 97 War Weight added. The Cannon Level 4 in total then has about 394 War Weight (all level weights sum).

Walls are a little more complicated. Each Wall Level is worth 200 War Weight but you have to divide that by the number of Walls.

If you have 300 and upgrade one wall, it’s 200/300 = 0.66 War Weight for a single Wall piece.

War Weight is always separated into offensive and defensive War Weight, so please don’t compare an offensive upgrade with a defensive upgrade.

War Weight on Defenses

Here is an infographic that I created so you can check out the weights of all upgrades. These numbers are straight from the game files and 100% accurate.


Traps:

Hidden Bomb: 100 per Level
Spring Trap: 20 per Level
Giant Bomb: 150 per Level
Air Bomb: 100 per Level
Seeking Air Mine: 15 per Level
Skeleton Trap: 80 per Level

Looking at these numbers will give you an idea of how it works. Here are my tips on how you should upgrade your defenses to get the best return in Clan War:
  • Upgrade Air Defenses! They weigh almost nothing and help you a lot, especially in TH9 and lower.
  • Upgrade the Air Sweeper, it’s almost free in War Weight.
  • Eagle Artillery and Inferno Tower should not be your priority upgrades, unless you have maxed most everything else.
  • Upgrading traps is always ok, especially Spring Traps.
  • Prioritize point defenses (Hidden Tesla, Archer Tower, etc.) over splash damage defense.

War Weight on Offense

To prevent misunderstanding, this is the upgrade level and not how many you have or produce.
  • Barbarian: 50-100 per Level
  • Archer: 100-150 per Level
  • Goblin: 30-45 per Level
  • Giant: 120-330 per Level
  • Wall Breaker: 80-100 per Level
  • Balloon: 100-190 per Level
  • Wizard: 150 per Level
  • Healer: 180-200 per Level
  • Dragon: 160-420 per Level
  • PEKKA: 120-350 per Level
  • Baby Dragon: unknown
  • Miner: unknown
  • Minon: 100-120 per Level
  • Hog Rider: 120-350 per Level
  • Valkyrie: 80-120 per Level
  • Witch: 1500-4500 per level (no typo!)
  • Golem: 160-400 per Level
  • Lava Hound: 160-350 per Level
  • Bowler: unknown

Spells:

  • Lightning Spell: 60-80 per Level
  • Healing Spell: 170-230 per Level
  • Rage Spell: 80-100 per Level
  • Jump Spell: 125-250 per Level
  • Freeze Spell: 1000-1600 per Level (no typo!)
  • Clone Spell: unknown
  • Poison Spell: 165-175 per Level
  • Haste Spell: 140 per Level
  • Earthquake Spell: 135-150 per Level
  • Skeleton Spell: unknown

Heroes:

  • Barbarian King: 14-20 per Level
  • Archer Queen: 37-44 per Level
  • Grand Warden: 58-64 per Level

Now, here is the most surprising point – Army Camps, Barracks, Laboratory, etc. don’t have any War Weight! This means upgrading them will help you a lot by providing more housing space.

Also, the Clan Castle has no War Weight and should be upgraded as soon as possible.

Besides that, you should always focus on the troops and spells you’re using most frequently. Upgrading the Witch and the Freeze Spell can be ok if you use them otherwise, you shouldn’t because they add a ton of War Weight!

Conclusion

I think you now have an idea which upgrades are valuable for your Clan and which ones aren’t. Of course it’s always reasonable to do the upgrades that will help you because you use them often and War Weight shouldn’t be the only thing to think about when upgrading.

In the end, you might want to consider it as well when spending for an upgrade.

You can also find the up to date numbers here.


Amnash

Amnash Anwar

Amnash Anwar is a long time computer geek and a tech enthusiast.He spends all his valuable time for updating technamyite on a daily basis, and all-around Windows, Android, iPhone and Internet Geek.

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