Just remember these tips and you'll be fine.
The Town Hall is ALWAYS on the inside.
Don't put all your defenses around the Town Hall; make sure other buildings are defended as well, as players can still defeat you without destroying the Town Hall.
Build first, then upgrade! When you upgrade your Town Hall and receive new defensive buildings, build them first and then upgraded them to at least the same level as your existing buildings before upgrading anything else.
Don't rush your Town Hall level! Although it is nice to get the more exotic defenses like Hidden Teslas and X-Bows that the higher level Town Halls bring, you will win many more defensive battles if you maximize the defenses you currently have. An under-developed high-level Town Hall base is generally considered to be one of the most attractive targets.
Keep all buildings at higher levels. This is most important with the defenses, as leveling them up increases health and damage, but even the army and resource buildings have increased health as they level up.
GET GOOD WALLS FAST! This is the most important rule. If you have any Walls under level 6, you are going to get thrown aside by Wall Breakers and Giants.
Try to make multiple layers of walls like this:
Town Hall/storages
Air Defenses and splash damage defenses
Point defenses
(outside the walls) Army Camp, Barracks, etc.
Make sure you level up your defenses as your Trophies increase. Above 2,000 is the realm of Dragons, P.E.K.K.As and Dark Elixir Troops; these powerful Troops will destroy you if you aren't prepared.
Generalization of defense levels required for your relative Trophy level (for Cannons and Archer Towers). This is for EVERY Cannon and Archer Tower you build, so try to follow this as much as possible:
General Cannon/Archer Tower level per Trophy level
Level up your Laboratory and Spell Factory; they should be the most important buildings to upgrade with your Elixir.
If you manage to get to 2,000 Trophies, make sure you have the maximum number of Air Defenses your Town Hall supports (4 at Town Hall level 9) and they should be at least level 4.
The Town Hall is ALWAYS on the inside.
Don't put all your defenses around the Town Hall; make sure other buildings are defended as well, as players can still defeat you without destroying the Town Hall.
Build first, then upgrade! When you upgrade your Town Hall and receive new defensive buildings, build them first and then upgraded them to at least the same level as your existing buildings before upgrading anything else.
Don't rush your Town Hall level! Although it is nice to get the more exotic defenses like Hidden Teslas and X-Bows that the higher level Town Halls bring, you will win many more defensive battles if you maximize the defenses you currently have. An under-developed high-level Town Hall base is generally considered to be one of the most attractive targets.
Keep all buildings at higher levels. This is most important with the defenses, as leveling them up increases health and damage, but even the army and resource buildings have increased health as they level up.
GET GOOD WALLS FAST! This is the most important rule. If you have any Walls under level 6, you are going to get thrown aside by Wall Breakers and Giants.
Try to make multiple layers of walls like this:
Town Hall/storages
Air Defenses and splash damage defenses
Point defenses
(outside the walls) Army Camp, Barracks, etc.
Make sure you level up your defenses as your Trophies increase. Above 2,000 is the realm of Dragons, P.E.K.K.As and Dark Elixir Troops; these powerful Troops will destroy you if you aren't prepared.
Generalization of defense levels required for your relative Trophy level (for Cannons and Archer Towers). This is for EVERY Cannon and Archer Tower you build, so try to follow this as much as possible:
General Cannon/Archer Tower level per Trophy level
Trophy Level Defense Level
Level up your Laboratory and Spell Factory; they should be the most important buildings to upgrade with your Elixir.
If you manage to get to 2,000 Trophies, make sure you have the maximum number of Air Defenses your Town Hall supports (4 at Town Hall level 9) and they should be at least level 4.
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