Farming strategies are several out there and I already features the famous Goblin Knife as well as the BabyLoon strategy, and now I want to present you another one that works well for all Town Hall Level (yes, even against maxed Town Hall 11 bases) and it’s called GiBarch – a combination of Giants, Barbarians and Archers.
Why not using only Giants & Archers? Well, the Barbarians are great because they are not ranged and this will help a lot with funneling and they will also tank some damage for the Archers.
This strategy works well enough also to give you 1-Star and even 2-Star victories.
You will basically use your troops on one side to build the funnel and then point all your troops into the core of the base and I will now show you how to do that properly.
Main Purpose
It’s very cheap to use so that you can farm all kinds of resources with it.
+ Very high success rate & often also League Bonus
+ High Profit
– Requires decent Heroes (especially TH10+) if you want the League Bonus
If I break it down to the very basics, this farming strategy has 3 Steps:
There are some things that are very important and if you do them wrong, you wasted the attack:
Here’s the troop setup you should go with:
Jump Spells help a lot on higher Town Halls to get your troops into the base quickly, for lower Town Halls, I recommend using more Heal Spells because they will keep your Giants alive for a much longer time (TH9 and lower)
You will need to look out for a base that:
You need to clear off one side quickly so you can funnel all your troops into the base, so layouts that have a lot outside structures or ring bases with large distances are not perfect to attack with GiBarch!
For Town Hall 11, you also want to get the Eagle Artillery down as fast as possible, so make sure your troops can reach it with one Jump Spell!
You will simply send in your Giants along with some Archers and Barbarians until everything on this side is clean. Then you drop your Jump Spell or wait until your troops have opened the walls.
Now it’s time to use your rage Spells and Heal Spells to keep your troops alive.
Also, deploy your Heroes along with your troops. If you’re Town Hall 11, make sure to use the Grand Warden’s ability to prevent that the Eagle Artillery shoots down your Giants quickly!
How GiBarch Works
GiBarch is the next step that developed after BARCH (Barbarians & Archers) got less effective, especially in higher Towh Hall regions. The Giants are used to tank some damage to give the Barbarians and Archers enough time to take down Storages and percentage.Why not using only Giants & Archers? Well, the Barbarians are great because they are not ranged and this will help a lot with funneling and they will also tank some damage for the Archers.
This strategy works well enough also to give you 1-Star and even 2-Star victories.
You will basically use your troops on one side to build the funnel and then point all your troops into the core of the base and I will now show you how to do that properly.
Which Town Hall Levels does GiBarch Farming work for?
ALL Town Hall Level (yes, you read that right!)Main Purpose
It’s very cheap to use so that you can farm all kinds of resources with it.
Pros of GiBarch:
+ Fast trained & cheap+ Very high success rate & often also League Bonus
+ High Profit
Cons of GiBarch Farming:
– You sometimes need to search a little bit to find a good base to use it against– Requires decent Heroes (especially TH10+) if you want the League Bonus
GiBarch Step by Step
First, I want to explain the basic mechanics of GiBarch farming.If I break it down to the very basics, this farming strategy has 3 Steps:
- Scout the right base and the right location to start in the base
- Build a funnel and open the outside layer
- Get all your troops into the middle
There are some things that are very important and if you do them wrong, you wasted the attack:
- Scouting the right base!
- Planning the path to the core!
- Funneling!
Here’s the troop setup you should go with:
- Giants
TH7 and lower: 10 Giants
TH8-9: 14 Giants
TH10+: 20 Giants
- 50% Archers & 50% Barbarians (of the leftover space)
- 2 Jump Spells (TH10+)
- 2 Rage Spell
- 1 Healing Spell (if you use Jump Spells) or more if you don’t use Jump Spells
Jump Spells help a lot on higher Town Halls to get your troops into the base quickly, for lower Town Halls, I recommend using more Heal Spells because they will keep your Giants alive for a much longer time (TH9 and lower)
Step 1: Scouting
Scouting is the most important part of this strategy. You need to find a base you can use it on effectively and quickly plan your attack.You will need to look out for a base that:
- Offers enough resources
- A layout that are compact so funneling works good.
You need to clear off one side quickly so you can funnel all your troops into the base, so layouts that have a lot outside structures or ring bases with large distances are not perfect to attack with GiBarch!
For Town Hall 11, you also want to get the Eagle Artillery down as fast as possible, so make sure your troops can reach it with one Jump Spell!
Step 1: Clean outside
Your primary goal is getting as many Storages as possible plus the Town Hall, if possible. So you will need to find an entry point for your attack – you only have one side where you can start the attack because you will need all your forces there!You will simply send in your Giants along with some Archers and Barbarians until everything on this side is clean. Then you drop your Jump Spell or wait until your troops have opened the walls.
Step 2: All Forces In!
Once the first layer of wall is open, you can send in all of the remaining troops except of like 10 Archers (they will help you cleaning some percentage at the end).Now it’s time to use your rage Spells and Heal Spells to keep your troops alive.
Also, deploy your Heroes along with your troops. If you’re Town Hall 11, make sure to use the Grand Warden’s ability to prevent that the Eagle Artillery shoots down your Giants quickly!
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